Heavily trafficked areas will change over time.
Add RTS units and deployment mechanics.
Adds mining trucks and mining depots
Lets you breed fish in the water
Adds a combat roboport that deploys regular combat robots for automated defence.
Adds a Shotgun turret
Lets you change what tile transport drones use as road
Makes Stationary Artillery worth it again.
Lets you throw your pistols at the biters.
An infinite maze with more interesting walls
Terraforming the planet should be expensive. Landfill is too cheap.
Combinator that outputs kill stats.
Because someone asked on reddit
Some tweaks to let various mods play together better.
The maze itself is destined to be automated.