Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

13 days ago
0.14 - 1.1

b RSO bug with Krastorio 2

1 year, 7 months ago

Hi, I am using RSO (latest version) with K2 and Factorio 1.1.x (also latest verisons).
It seems that the resource imersite is no longer spawned when cliffs are disabled. From the K2 thread I was now redirected here.
Here is the link to the K2 thread with more detailed infos

Is there a way to save my Map? I have played already 50h on this Map :(

1 year, 7 months ago

I'm sorry I don't see any difference in imersite with cliffs on or off - it's in the same spot with same seed of map.
Can you upload save file somewhere so I can take a look and sync mod settings to it?

1 year, 7 months ago

First of all, I can give you the map code. I'm still looking for a way to make the 30mb Save available online, but I'll get back to you later.


1 year, 7 months ago

I'll need to wait a bit.. I've updated Factorio on reflex and Krastorio doesn't load.
I'll check it out when Krastorio will update.

1 year, 7 months ago

Done ;)

1 year, 7 months ago
(updated 1 year, 7 months ago)

while waiting for Linver i upload my save to onedrive!AsX_bI193LzFgcsSqO2AE3s4m3oDTA?e=54SpF1

thanks already

Edit: Linver is fast ;)

1 year, 7 months ago

Welll.... bottom part of map... right on the border of currently revealed area. You might find something there.
And if you need more then going towards south west (quite close) and north east (a bit further) should be helpful.

1 year, 7 months ago

Thank you for taking the time for me. I am embarrassed. I just didn't expect imersite to be so rare.I was watching some youtubers and they found way more imersite and closer to start so maybe i just got really unlucky in my seed...

1 year, 7 months ago

I'd say they were more lucky. It has one of lowest chances of appearing from what I recall.
Also the way that RSO spawns ores doesn't really guarantee any odds. I recall going over some insane area to find gold ore once. First patch was more then 2k tiles from start.
I've been thinking about some "semi" fair mechanics to vary odds of ore spawns in runtime but it has it's drawbacks (main one being - it's no longer recreatable - currently RSO can regenerate all the ore on map and it matches 1:1).

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