Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
Is there any way to prevent overlapping ores? I've tried messing with the sizes and it helps a little but I like huge patches ;)
Also, when generating the map, what is the difference between regular and infinite? Like if I crank regular iron way down and infinite way up, will the patches have more infinite?
Ores should only overlap minimally. If it fails to acheive that it won't generate the patch at all.
I'm guessing if you have increased size of patches allowed overlap might be slightly bigger since it uses percentage for that.
I'm not sure what do you mean by difference between regular and infinite iron - there is no infinite iron by default. Setting for Angel infinite ores will increase the infinite patch part in comparison to whole patch.
Yeah it's for Angel's. I wasn't sure if that was more of an RSO question or not since they work together. There's a setting to change the % of the infinite per patch so also having sliders confused me.
If you have Angel's and also infinite ores in new game settings then it's a bug. Those settings should not be there with RSO present.
Are you sure that RSO is active?