Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

6 months ago
0.14 - 1.1
134K

i New Darkstar ore (Lithium)

In the latest versions of Darkstar we have lithium ore which currently isn't supported by rso.
So could you add support for it, that would be nice, so I don't have to change it manually :)

3 years ago

Sure.
Any idea how it should be distributed compared to others?

3 years ago

An ore that is some what late to middle game mostly middle as at transport/logistic science is the unlock point. The ore is needed to start Darkstar

also playing with the guy posting this :D

3 years ago

also when u at it is there a possibility to fix lead from Bob's-Darkstar to be a starting ore instead for spread out.

Bob's needs Lead in the start game. but when Darkstar is in the game it removes it from starter ore patches.

I guess maybe it should be somewhere between the current two darkstar ores

3 years ago

Hmm lead is most likely caused by same name as bobs and darkstar is further down on my config checks. Might need to make big mod packs last on config updates.
I'll ask on Darkstar page about lithium.

3 years ago

Any idea when it will be fixed ?

3 years ago

I'm not sure - I've been a bit busy on other things. I'll try to take a look next week.

3 years ago

I'm uploading update that adds lithium and lead to starting area. It turns out that other updates I wanted to make are a bit more complex so I'll release this one separately.

3 years ago

ok, thanks

New response