Thank you for the response!
W.r.t. enemy difficulty outside the starting area: yeah, that would help a lot... as it is, from what I've seen (I loaded the save in the Editor with the same list of mods so I was able to quickly move around and see what's out there...) the enemy bases at the edge are varied, some are small with a few enemies but some are big bases with several big worms (I think bob's enemies adds a lot of them early... might it also due to some kind of mod interaction with that too?)
As I said, big starter area it's just a means to be able to play with biters and not have to deal with them until fully settled... I normally use that when I'm exploring new mods, like in this case, first time playing with Angel & Bobs pack and didn't want the fact that I have to slowly learn my way around to lead me to a failed run due to constant attacks early on, as that would only cause frustration.
If it was a vanilla run, I'd be more reasonable with the use of the setting in a more normal value as I'd already know what to do and what to focus early on.
Hmmm... now that I think about it, I can probably just disable biters during the early phase, and then after that use the Change Map Setting to enable them when I'm more ready to deal with them... that way I can use a more normal starting area value.
I don't think I can salvage this current run though, as expansion resources are way too far away to be able to reasonable get an expansion going before trains, and I don't think I have enough resources in my initial patches that would let me get to trains at all, as I've barely started scratching the surface of the red science researches, and I'm already down to ~200K in the ore patch that produces iron (stiratite, I think?)