The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.
Mods introducing new content into the game.
Allows you to change your map and map generation settings at any time you want.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Prints the entire data.raw table to the log on run. Useful for modders and tool devs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes it possible to convert the different types of landfill from the landfill painting mod into the base type of landfill and the base type into any other type of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
All resources are replaced by enemies that drop those resources when killed.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Generates ruin files for 'The Ruins Mod' from setups selected in-game. The ruin selection tool can be obtained from the shortcut bar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.
Large total conversion mods.
Orders the Industrial revolution 3 shortcuts after the vanilla shortcuts in the quick panel. The quick panel is used when playing with a controller/gamepad.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the requester, buffer and activer provider chests unplaceable. Does not remove their items, recipes or technology.
Small changes concerning balance, gameplay, or graphics.
Example mod for how to add a TutorialDefinition and an associated scenario.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Improves the names of a lot of things. Because robots are your bros, not just robots.
Small changes concerning balance, gameplay, or graphics.
Always enables instant blueprinting, instant deconstruction and you never run out of items in your cursor. Using "/creative" in the console: Unlocks all technologies, cheat mode, faster mining, faster running, and long reach. It also inserts infinite item, fluid and power supplies into player.
Mods introducing new content into the game.