Current changes
Adjustments of the original mod:
- Makes it possible to fast replace the large wooden pole and large steel pylon with each other.
- BALANCE: Changes the higher tier module software loading to take the same time as level 1 module software loading.
- Fixes that the laser turret and electric arc turret would try to consume too much power at once.
- Adds color to the chemical plant animations for rocket fuel, nuclear fuel and coal liquefaction recipes.
- Adjusts the color of the chemical plant animations for plastic and plastiglass recipes.
- Shows entity resistances in the tooltips of walls and gates.
- Moves the alt-mode recipe icon for electric furnaces so that it does not cover the indicator light.
- Increases the amount of burnt result slots to match fuel slots on the tank and the locomotive.
- BALANCE: Halves amount of explosives and corrosion-resistant steel plate in artillery shell recipe.
- BALANCE: Doubles amount of artillery shells in atomic artillery shell recipe.
Old mod versions, pre 2.0: Industrial Revolution Adjustments for IR1
- These changes are NOT part of the 2.0+ versions of the mod!
- Undoes the long handed red inserter nerf.
- Orders the long handed inserter after the (slow) filter inserter.
- Reverses how the watchtower works, now it reveals the nearby area and doesn't scan chunks. Includes a setting to turn this off.
- Adds a mod setting to hide photonic cannon resistances from the tooltip so that the tooltip fits on screen.
- Improves the display of several entities in their own GUI so that they are not cut off.
- Makes it possible to fast replace the large pylons (power poles) with each other
- Adds a mod setting to change the filter count of stack filter inserters back to the vanilla count of 1.
- Adds an extra level of character logistic slots research.