Cheese's Concentrated Solar


Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.

Content
a month ago
1.1 - 2.0
36.2K
Combat Power

Laser tower heavy too heavy

posted by Erdz04 7 days ago
General
1
last message by StolenCheese 7 days ago

Does this not support space age?

posted by CitizenJoe 12 days ago
General
7
last message by CitizenJoe 11 days ago

Most efficient Heliosat configuration?

posted by R4d6 20 days ago
General
1
last message by DemonX3 16 days ago

Idea : Space Solar Transfer

posted by R4d6 23 days ago
Ideas & suggestions
0
last message by R4d6 23 days ago

Allow rockets?

posted by R4d6 a month ago
Ideas & suggestions
0
last message by R4d6 a month ago

Suggestion: Heliostat mirrors should only switch to the laser tower if enemies are...

posted by Ellthan a month ago
General
2
last message by Ellthan a month ago

Failed to load mod

posted by kuxynator 2 months ago
Bugs
4
last message by kuxynator 2 months ago

[2.0 Vanilla+] Solar Laser ceased working

posted by pepoluan 3 months ago
General
5
last message by pepoluan 3 months ago

Pull request

posted by snouz 3 months ago
General
1
last message by StolenCheese 3 months ago

[Fixed 0.4.4] Runtime crash on mass entitiy wipe

posted by ZarSasha 3 months ago
Bugs
7
last message by StolenCheese 3 months ago

[Fixed 0.4.4] Runtime crash on direct replacement

posted by ZarSasha 3 months ago
Bugs
2
last message by ZarSasha 3 months ago

[Partial fix 0.4.3] Quality inneffective.

posted by TVoidS 3 months ago
Bugs
4
last message by ZarSasha 3 months ago

[0.4.3] Offer: Explosion/impact effects

posted by ZarSasha 4 months ago
General
6
last message by ZarSasha 3 months ago

Aquilo

posted by jivaii 4 months ago
General
1
last message by StolenCheese 4 months ago

Heliostat Mirror Not Aligning on Space Platform

posted by squish8294 5 months ago
Bugs
5
last message by Chige 5 months ago

Heliostat Mirror claims to benefit from Electric Weapon Damage techs in Space Age

posted by bluegreen1024 5 months ago
General
1
last message by StolenCheese 5 months ago

[Fixed 0.4.1] Crash on dawn

posted by Hissun 5 months ago
General
2
last message by Hissun 5 months ago

a quick question about heat output in space exploration

posted by Yune 1 year, 9 days ago
General
4
last message by Hyratel 11 months ago

[Fixed 0.3.4] Crash when opening 2 power towers GUI

posted by RedHotKomet 1 year, 1 month ago
Bugs
1
last message by StolenCheese 1 year, 1 month ago

[Fixed 0.3.4] Crash when rotating via robots

posted by Hares 1 year, 1 month ago
Bugs
1
last message by StolenCheese 1 year, 1 month ago

Solar Weapons Tower not working properly

posted by Marco310 1 year, 4 months ago
General
3
last message by Hares 1 year, 1 month ago

Incompatibility with Realistic Reactors

posted by Cirind 1 year, 2 months ago
General
2
last message by Cirind 1 year, 2 months ago

Solar Laser Tower- HeroTurrets

posted by Eetam 1 year, 3 months ago
General
1
last message by StolenCheese 1 year, 3 months ago

Enemies dying but no laser beam visible

posted by a00blerd 1 year, 9 months ago
Bugs
1
last message by kafoaai 1 year, 4 months ago

Comment about Changelog

posted by Marco310 1 year, 4 months ago
General
1
last message by StolenCheese 1 year, 4 months ago

Possible mod incompatibility

posted by Dynalon 1 year, 4 months ago
Bugs
2
last message by StolenCheese 1 year, 4 months ago

Ballistics of Solar Laser Tower

posted by Tserup 1 year, 4 months ago
Ideas & suggestions
0
last message by Tserup 1 year, 4 months ago

[Chaining] Very cool mod. How about letting the light polymerize?

posted by Tserup 1 year, 4 months ago
Ideas & suggestions
3
last message by Tserup 1 year, 4 months ago

Provide weaker heat exchanger for pre-nuclear steam/electricity?

posted by bluegreen1024 1 year, 4 months ago
Ideas & suggestions
2
last message by bluegreen1024 1 year, 4 months ago

[0.3.3] Range of beam tower / production steps

posted by nosports 1 year, 5 months ago
Ideas & suggestions
2
last message by nosports 1 year, 5 months ago

Setting to disable beams does not apply to already built entities

posted by Kenira 1 year, 7 months ago
Bugs
6
last message by StolenCheese 1 year, 7 months ago

How do the Solar Laser Towers work?

posted by n_slash_a 1 year, 8 months ago
General
1
last message by StolenCheese 1 year, 8 months ago

Design Showcase

posted by Sirrace 1 year, 9 months ago
General
1
last message by StolenCheese 1 year, 9 months ago

Crash

posted by DemonicLaxatives 1 year, 9 months ago
Bugs
2
last message by DemonicLaxatives 1 year, 9 months ago

[0.3.3] Actual SE support

posted by Tatarr 1 year, 11 months ago
Bugs
0
last message by Tatarr 1 year, 11 months ago

[Fixed 0.3.2] crash when opening interstelar map SE

posted by Gryffthedog 2 years ago
General
3
last message by StolenCheese 2 years ago

[Fixed 0.3.1] Crash

posted by Dominiquini 2 years ago
Bugs
4
last message by Dominiquini 2 years ago

better power to space ratio

posted by 7ower3efender 2 years ago
Ideas & suggestions
6
last message by StolenCheese 2 years ago

[Added 0.2.1] Adding glass to the recipe?

posted by OmegaFallon 2 years ago
Ideas & suggestions
3
last message by StolenCheese 2 years ago

[Added 0.2.1] Bounds indicator for placing towers

posted by 0n0w1c 2 years ago
Ideas & suggestions
5
last message by StolenCheese 2 years ago

[Chaining] Tower chaining?

posted by Jean_Jaques 2 years ago
General
1
last message by StolenCheese 2 years ago

Is it inspired by the pY feature?

posted by notnotmelon 2 years ago
General
3
last message by kingarthur 2 years ago

[Added 0.2.2] space exploration

posted by zhuying 2 years ago
General
1
last message by StolenCheese 2 years ago

[Fixed 0.3.0] Unknown key:

posted by 0n0w1c 2 years ago
Bugs
0
last message by 0n0w1c 2 years ago

[Fixed 0.1.5] Error when panels are placed before tower

posted by alexx110550 2 years ago
Bugs
1
last message by StolenCheese 2 years ago