as for the beam funneling, you may look to the repair-tower-mod which seems to using a directed beam-gfx to apply the repair packs (you probably know this mod, but i would think the same could be apply to your mod, as it applys (attak? with a repair pack :-) an entity from far.
If the direction is irrelevant, probably remove/ change the attack range gfx, so thats not confusing, at least it was vey confunsing for me.
Also there should be some more in depth explanation / numbers when the beam tower will work, at least at the mod page if not in game
To be true i find the numbers of mirrors somelike low :-) i would sure happy to go with a larger field, especially as if the beam tower on a boarder could ppprobably use only half a field. there i would reduce the number of ingredients from 5 each (in my BA-run at the moment) to probably only 2 each to balance the larger field ?
As i read this will take quite a load on performance due the beam gfx, i think some option to reduce, or just make some random low numbers on beams from mirror to tower, changes so ever tick will be sufficient
At least : there is always to make everthing an option :-) as an easy way out of balancing issues
Did not expected to havea need for additional gfx for the day-wiggeling, just thought of using the 'neighboring' gfx for this