Hi, this will be the same issue as the same mechanic in endgame combat, this thread.
https://mods.factorio.com/mod/ch-concentrated-solar/discussion/656d2bf7604047e7c82b169b
They way this mod works relies on known entity names, and some upgrades work by replacing the turret with a slightly altered laser-turret-range-upgrade-x entity, and this isn't something I can't fix without effecting performance of this mod.
Because it is the other mod breaking this one, I don't want to mark these as incompatible as updates may or may not fix it, they should exclude the solar turret from upgrades, so if possible please report this to the other mod, at least to just mark incompatible.