Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
Changes to power production and distribution.
After the recent update, my Solar Laser towers ceased working, all of them complaining of not enough heat.
Resulting in outpost wipes.
My game is 2.0 Vanilla Plus (Vanilla + Elevated Rails)
Ugh this should have been a bug but I forgot to change the category. Sorry about that.
Not able to recreate this on a fresh save - do the towers work if deleted and replaced? Otherwise could you send me the world
Okay let me delete and replace them. I'll get back to you.
UPDATE: Oh yay! It works! So I just Cut & Paste in place, and the Solar Laser Towers immediately start 'charging' again.
Grand. Not sure what would have caused that, but hopefully will not happen again until factorio 3.0 breaks the API once more :)