Small changes concerning balance, gameplay, or graphics.
Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse
Small changes concerning balance, gameplay, or graphics.
Adds dynamic winter - summer cycles with a moving cold snow front that gradually freezes and thaws the map. Turns natural bodies of water into ice and back. And a Christmas tree as a bonus :)
Mods introducing new content into the game.
This adds a longer underground pipe. Also adds settings to adjust the price multiplier of the longer underground pipe.
Small changes concerning balance, gameplay, or graphics.
Belts now need power. All of them. Including all the modded ones. Fork of the ElectricPoweredBelts mod by Chneater to fix a crash that occurred when a vehicle collided with an unpowered belt.
Small changes concerning balance, gameplay, or graphics.
Simply adds radiation damage from uranium items and ore patches. Also, the reactor explodes when it reaches 1000 degrees (optional)
Small changes concerning balance, gameplay, or graphics.
Animated wind turbines that turn into with the wind direction. Limited to MK1 only
Mods introducing new content into the game.
Adds barreled fluid alternatives to recipes, encouraging barrel usage
Small changes concerning balance, gameplay, or graphics.
This scenario is a test playground for the Water Is Not Infinite mod. It is designed to demonstrate how finite water sources behave in the game. Lakes can be drained using pumps, and once a lake is depleted, the water tiles turn into land
Scenarios, maps, and puzzles.
You must be within radar or roboport range to use the map (remote view). Outside coverage, the minimap is hidden and pins / tags / pings are blocked. However, you can still use remote view in a limited mode.
Small changes concerning balance, gameplay, or graphics.
Algorithmically changes the costs of technologies and increases your usage of basic science packs when researching advanced techs. Both features are optional and have several algorithms to choose from. See the mod portal for details, examples, and graphs.
Mods introducing new content into the game.