valertron

These days I’m a professional C# Software Developer with experience in backend systems and distributed services.

In the past, I developed several Flash-based physics puzzle games and always enjoyed experimenting with new gameplay mechanics and creative visuals.

My background in physics and passion for simulation inspire my modding projects

Mods by valertron

Dynamic Rain


Adds rain cycles, lightning and thunder effects, and fire suppression

Tweaks
4 days ago
2.0
1.09K
Environment

Water is not infinite


Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain

Overhaul
27 days ago
2.0
865
Environment Fluids Power

Electric Powered Belts Fixed


Belts now need power. All of them. Including all the modded ones. Fork of the ElectricPoweredBelts mod by Chneater to fix a crash that occurred when a vehicle collided with an unpowered belt.

Tweaks
4 months ago
2.0
62
Logistics Power

Fluid Heat Dissipation


Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse

Tweaks
7 days ago
2.0
61
Fluids Power Storage

Water is not infinite - DEMO deprecated


This scenario is a test playground for the Water Is Not Infinite mod. It is designed to demonstrate how finite water sources behave in the game. Lakes can be drained using pumps, and once a lake is depleted, the water tiles turn into land

Scenarios
3 months ago
2.0
37
Environment Fluids

Wind Turbines mk1 only hidden deprecated


Animated wind turbines that turn into with the wind direction.

Content
7 days ago
2.0
3