Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.
Small changes concerning balance, gameplay, or graphics.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Control the means of production with new logistic and storage structures. Works either as a standalone mod or alongside the rest of the pY modpack.
Mods introducing new content into the game.
Adds real-time dynamically voiced player proximity chat, train stop announcements and speakers. 314 custom voices for multiplayer. Calculates volume and direction based on source location. Running included python script in background will synthesize audio. One click install, read instructions. Tags: Text to speech, text-to-speech, voice chat, accessibility, messages, audio, fun.
Mods introducing new content into the game.
Increases the capacity of cargo wagons to be equal to three steel chests.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
Mods introducing new content into the game.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that's QoL-rich and centered around Space Exploration. It's made to play with my friends but feel free to use.
Collections of mods with tweaks to make them work together.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
Globally distribute train fuels and collect any burnt results.
Mods introducing new content into the game.
A simple mod that allows you to specify defaults for placed train stops. Currently, this just means the train limits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that contains different modifications that simplify the gameplay. The modpack was made for personal use, it is available to everyone.
Collections of mods with tweaks to make them work together.
Change the rules of the game. No belts. No logistics bots. All rails. All the time.
Mods introducing new content into the game.
This mod makes train weight depend on cargo, realistically affects acceleration and braking.
Small changes concerning balance, gameplay, or graphics.
Disables stations until you chance the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod that adds equipment grids to vehicles in a sensible manner (so no more exoskeleton legs in cars and trains and planes), and adds some vehicle specific equipments. Compatible with Nuclear Locomotives, Mini Trains, Construction Train, Space Exploration, SE Space Trains, Aircraft, Hovercrafts, HelicopterRevival, Raven, AAI Vehicles Ironclad, Ironclad Gunboat, Flame Tumbler, Flame Tank, Laser Tank, TeslaTank, Hauler, Warden, Power Armor MK3, and Krastorio2.
Small changes concerning balance, gameplay, or graphics.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.