About
This modpack is designed to be very complicated and contains lots of intermediates to process through and research. expect it to take a while.
Some of the major mods included in this pack:
- Space Exploration
- Krastorio 2
- 248k
- 5Dim
- BZ ( Bismuth, Aluminum, Tin, etc )
- Planetfall ( Brass Tacks, Nickel, BrimStuff, etc )
- Timeken ( MetalsForYou, GasGasGasses)
- Bio Industries
Changes
These are the most noticable changes (but it's not a complete list):
- All mods work together as one big overhaul
- New ore processing that uses ideas from all major overhauls
- New tiers of some buildings
- New circuit tier
- New pipes tier
- New fusion tech inspired by SE and 248k
- Smooth integration of all available locomotives and additional wagons
- Smooth integration of all available labs
- Rebalanced turrets from Bio Industries and 5Dim's
- Rebalanced integration of solar productivity
- Nuclear energy overhaul
- Compatibility code for several interesting optional mods
Suggested resource settings
For a technology multiplier of 1, this modpack works fine with the default SE settings.
The most used ore by far is copper. Next come tin and iron. Use the best available refinement process for these materials or increase the resource generation to not have to worry.
Suggested evolution settings
This modpack is very long. Unless you are very fast, suggested SE settings won't work.
The weapons are balanced so that you can handle 90% evolution when you go to space.
These are estimates. Give us feedback if a setting leads to a bad experience.
Normal biters, technology multiplier of 1
- Time factor: 2
- Destroy factor: 50
- Pollution factor: 3
Normal biters, technology multiplier of 10
- Time factor: 1
- Destroy factor: 50
- Pollution factor: 2
Normal biters, technology multiplier of 100
- Time factor: 0
- Destroy factor: 50
- Pollution factor: 1
Rampant fixed biters, technology multiplier of 1
Don't use Rampant without Rampant arsenal.
- Time factor: 1
- Destroy factor: 25
- Pollution factor: 2
Rampant fixed biters, technology multiplier of 10
Don't use Rampant without Rampant arsenal.
- Time factor: 0
- Destroy factor: 25
- Pollution factor: 1
Rampant fixed biters, technology multiplier of 100
You're sure about this?
Nice optional additions to this modpack
You get free personal bots at the start and a car, so a mod for early bots is optional.
- FNEI / Recipe Book + Helmod / Factory Planner
- Rampant fixed + Rampant arsenal for the extra challenge
- Wire Shortcuts for easier wire placement
- SE Space Trains for the aestethics (they are nicely integrated to compete with nuclear locomotives)
- Dredgeworks + Underwater pipes + Cargo Ships for mining on water (this modpack adds two more tiers of seafloor drills)
- AAI Loaders if you are into that
- Adjustable Inventory Size because this modpack has a ton of items
- RPG System for personal upgrades through experience
- Cursed Filter Mining Drill for when two ore patches with different fluid requirements are next to each other
- Flow Control (+ Flow Control Valves Only) for better fluid management
- Configurable Bot Speed with a speed setting of 2 (your base will get huge if you do bus / spaghetti)
Feedback wanted!
We are always looking for suggestions and feedback, so feel free to pop into the discord and ask away!