All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
2 months ago
1.1
6.66K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

Changelog

Version: 1.8.33
Date: 10.16.2024
  Changes:
    - Core fragment processing and scrap recycling now use the same results and numbers with a factor
    - Add second tier for graphite processing
  Bug Fixes:
    - Fix a crash due to a simulation script that uses a recipe removed by ATOM
Version: 1.8.32
Date: 10.8.2024
  Changes:
    - Add alternative recipe for gold from copper with rare metals: https://discord.com/channels/1174743568590590053/1280816980764393473
  Bug Fixes:
    - Fixed vehicle roboport not allowed in wagons
    - Fixed cokery MK2 and MK3 being mined to MK1: https://discord.com/channels/1174743568590590053/1292796481006211072
Version: 1.8.31
Date: 10.2.2024
  Changes:
    - The defaults for some settings have been changed. This only affects new installs of the mod pack.
    - Some settings from other mods that have no effect in this mod pack are now hidden.
  Bug Fixes:
    - Fix crash when the config config "Minimal mode (remove buildings)" from Foundy is disabled: https://discord.com/channels/1174743568590590053/1291618451856560218
Version: 1.8.30
Date: 10.2.2024
  Changes:
    - Increase copper from core mining from 4 to 5: https://discord.com/channels/1174743568590590053/1280816980764393473
  Bug Fixes:
    - Fix crash when the config "Enable waste treatment" from BrimStuff is disabled: https://discord.com/channels/1174743568590590053/1290871879065800795
Version: 1.8.29
Date: 10.1.2024
  Mod Changes:
    - "Fluid Must Flow" has been removed from the dependencies
    - "Flow Control" has been removed from the dependencies
    - "Space Exploration CME Combinator" has been removed from the dependencies
    - "Space Exploration Recycling Extras" has been removed from the dependencies
  Breaking Changes:
    - Coke overhaul
      - There are now 3 tiers for the cokery
      - The old cokery is migrated to Cokery MK 2 because of compatibility
      - Carbon and charcoal have been removed
      - Breaking: Recipes using carbon now use coke instead (breaking manganese and tin setups)
      - Breaking: The basic recipes for coke and phenol are now processed by the cokery (was furnace) and are locked behind the corresponding technology
      - Breaking: Ash is now created in the furnace (was cokery)
      - There is a new recipe to convert wood into coal
      - There are new recipes for better coke production
      - More recipes and the cokery allow productivity modules
    - The recipe to recycle long handed inserters has been removed
  Changes:
    - The startup setting "Enable sorting" has been removed because the game wouldn't start with it disabled
  Bug Fixes:
    - Nodule scrapping now has the correct subgroup
Version: 1.8.28
Date: 9.26.2024
  Changes:
    - Add alloying recipes for ore usage balancing: https://discord.com/channels/1174743568590590053/1280816980764393473
    - Clean up some unused items
  Bug Fixes:
    - Fix removal of recipes generated by other mods: https://discord.com/channels/1174743568590590053/1288898951373787167
Version: 1.8.27
Date: 9.21.2024
  Mod Changes:
    - Underwater pipes added as optional dependency and added some tweaks
  Breaking Changes:
    - Turret overhaul
      - Dart turrets are now actually useful
      - Turrets from 5Dim's now have 3 to 5 tiers instead of 10
      - Small and big turrets have been removed and migrated to normal turrets
      - Sniper turrets have been migrated to normal turrets and are now actual sniper turrets, so you need to re-add sniper turrets
      - Turrets are now balanced to handle >90% evolution with vanilla biters when you reach space
      - Existing turret production will break
      - "Physical projectile damage" technology now applies to all ammo including dart ammo
      - Please give us feedback about the balancing of turret and damage progression on our Discord server
  Changes:
    - Reduce amount of Pyroflux used by glass recipe
    - Reduce energy usage of advanced roboport to sane values
    - Reduce wood usage in recipes from Bio Industries (it multiplies everything by 4 when K2 is active)
    - There is now a startup setting to remove the laser artillery from K2 in order to gain up to 10 UPS back
Version: 1.8.26
Date: 9.9.2024
  Changes:
    - Add recipe for potassium nitrate with sand
  Bug Fixes:
    - Add glass recipe with sand again because quartz needs glass to get started
Version: 1.8.25
Date: 9.8.2024
  Bug Fixes:
    - Fix chemical tech card missing in space labs inputs
Version: 1.8.24
Date: 9.7.2024
  Breaking Changes:
    - Re-balance labs and remove 5Dim's labs mk4-10
    - Balance steel plates and remove crushed manganese (10 iron, 3 graphite, 3 coke, 2 quicklime and 1 manganese to 6 steel; was 10 iron, 4 graphite, 3 coke, 1 quicklime and 1 crushed manganese to 5 steel)
    - Glass now uses quartz instead of sand and the resulting amount of glass is reduced to 7 (was 8)
  Changes:
    - Remove unused steel ingot
    - Balance stainless steel (replaced 1 steel with 1 additional chromium)
    - The amount of sulfur from bismuth is halved
    - The amount of sodium carbonate in soda lime glass is halved
    - Single-cylinder engine now uses 2 aluminum (was 1)
  Bug Fixes:
    - Next upgrade of assembler mk3 is now assembler mk4 (was nuclear assembler)
Version: 1.8.23
Date: 9.2.2024
  Bug Fixes:
    - Fix compatibility with "Quality of life by morality"
Version: 1.8.22
Date: 9.1.2024
  Breaking Changes:
    - Alternative glass recipe uses smelters and allows productivity
  Bug Fixes:
    - Fix crash for when the mod Dredgeworks is not active
Version: 1.8.21
Date: 8.31.2024
  Mod Changes:
    - Dredgeworks added as optional dependency
  Changes:
    - Add Thorium landfill: https://discord.com/channels/1174743568590590053/1276579574242611281
    - Dredgeworks compatibility: Add Seafloor Drills mk2 and mk3
    - Trains overhaul: Go back to at least 2 fuel slots for trains
  Bug Fixes:
    - Remove molten cobalt that is not from the ATOM material processing
Version: 1.8.20
Date: 8.22.2024
  Mod Changes:
    - SE Space Trains is now optional
  Changes:
    - Trains overhaul:
      Trains now have a reworked progression
      A new tier of wagons have been added
      Space Trains are now optional and can be removed since they only provide aesthetics
      Otherwise Space Trains are similar to Nuclear Locomotive with Black wagons
      Progression comes from locomotives and better fuels they support
  Bug Fixes:
    - Fixed some locales and cleanup of unused fluids
Version: 1.8.19
Date: 8.18.2024
  Changes:
    - Adjust fuel inventory size of the nuclear assembler
    - Remove basic tech card from chemical plant and oil refinery mk3
    - Balance Nuclear Locomotive (weeeeeeeeeeeee)
Version: 1.8.18
Date: 8.11.2024
  Changes:
    - Balance LDS recipe with Chromel-R: https://discord.com/channels/1174743568590590053/1262551739538604082
    - Chromel-R fabric uses twice as much chromium
  Bug Fixes:
    - Fix and balance nuclear assembling machine (it now competes with assembler mk3)
    - Remove unused organic plastic technology: https://discord.com/channels/1174743568590590053/1262609043386536017
Version: 1.8.17
Date: 7.6.2024
  Changes:
    - Rename gold powder to enriched gold
    - Remove iron and airtight seal from solid rocket fuel recipes to be consistent with other recipes and other fuels
    - Add silver landfill
    - Balance solder
  Bug Fixes:
    - Improve prerequisites of some technologies
Version: 1.8.16
Date: 6.17.2024
  Changes:
    - Laser mill: Add additional pipe connection for second fluid input
    - Use catalyst mechanic for dirty water
    - Rename "productivity science pack" to "Productivity tech card"
  Bug Fixes:
    - Cleanup unused recipes
    - Improve prerequisites of some technologies
Version: 1.8.15
Date: 6.13.2024
  Changes:
    - Balance solar panels and solar productivity: https://discord.com/channels/1174743568590590053/1233085579101737151
    - Use purple tech cards more: https://discord.com/channels/1174743568590590053/1242953953822642216
    - Allow aluminum cable in electronics assemblers: https://discord.com/channels/1174743568590590053/1243594844819947611
  Bug Fixes:
    - Remove hydrofluoric acid and replace it with acidic water in remaining recipes: https://discord.com/channels/1174743568590590053/1247275038881615882
Version: 1.8.14
Date: 6.5.2024
  Bug Fixes:
    - Fixed issue with ladder mill blinds being incorrect
Version: 1.8.13
Date: 6.4.2024
  Breaking Changes:
    - Added additional fluid input to the lasing mill and reverted change to red circuit's ingredient list (added helium back to it): https://discord.com/channels/1174743568590590053/1246464505136021564
  Changes:
    - Fixed some sorting issues with the gates / walls
  Bug Fixes:
    - Fixed the signal wires' sorting locations: https://discord.com/channels/1174743568590590053/1245361274926268456
    - Fixed some Research Pre-requisites: https://discord.com/channels/1174743568590590053/1244061704049000468
    - Replaced the 248k reactor with the vanilla reactor for some recipes: https://discord.com/channels/1174743568590590053/1245094441438548018
Version: 1.8.12
Date: 5.28.2024
  Changes:
    - Set diesel train sounds to vanilla locomotive because the diesel train sounds are annoying
    - Refactoring of Pipes and Bio Indistires code
    - Refactored Repair packs to make them more useful
    - balancing to the delivery cannon capsule
  Bug Fixes:
    - Replace wooden rails with normal rails in all recipes: https://discord.com/channels/1174743568590590053/1241445391963132005
Version: 1.8.11
Date: 5.1.2024
  Bug Fixes:
    - Force mini assemblers to be enabled in the settings: https://discord.com/channels/1174743568590590053/1230254179960754297
    - Remove fu_stage_tech instead of hiding it: https://discord.com/channels/1174743568590590053/1231717014268153886
    - Fix silver byproduct amounts for lead (percentages above 100% always result to 1)
    - Fix ammo range error: https://discord.com/channels/1174743568590590053/1228421088485048381, https://mods.factorio.com/mod/all-the-overhaul-modpack/discussion/65e1033a698ac3ac3881f734
    - Rampant Arsenal: Only hide damage techs if setting is enabled: https://discord.com/channels/1174743568590590053/1231837711825113153
    - Fix a typo in the code: https://discord.com/channels/1174743568590590053/1233895074228732065
Version: 1.8.10
Date: 4.12.2024
  Changes:
    - Remove healing capsule when playing with mod Rampant Arsenal: https://discord.com/channels/1174743568590590053/1220624844220141630
  Bug Fixes:
    - Fix error with big power poles patched: https://discord.com/channels/1174743568590590053/1227668649419083777
    - Fix errors in menu simulations
    - Fix error with mod Transport Drones: https://discord.com/channels/1174743568590590053/1221228607641485464
    - Fix handcrafting wooden pipe to ground: https://discord.com/channels/1174743568590590053/1219277139975737354
    - Fix electrolysis plant and filtration plant mk 1 converts to mk2 on pickup: https://discord.com/channels/1174743568590590053/1228186769967546429
    - Fix error with mod Ghost on water: https://discord.com/channels/1174743568590590053/1228335795262459936
Version: 1.8.9
Date: 4.10.2024
  Bug Fixes:
    - Add missing recipe migration for merge lithium variants (LithiumFix was a mandatory dependency but not marked as such. Now it's obsolete).
Version: 1.8.8
Date: 4.10.2024
  Changes:
    - Blank tech card recipe with silver is nerfed to better align it with the regular recipe (result count is reduced from 10 to 5)
    - New balancing of core fragment processing results: https://discord.com/channels/1174743568590590053/1204040791916421181
    - Nuclear energy is rebalanced now starting with productivity science
  Bug Fixes:
    - Fix imersium wall being available at the start
    - Add missing recipes and technology prerequisites: https://discord.com/channels/1174743568590590053/1223300008653361244
    - Fix fuel categories for bio boiler and burner generator
    - Remove empty technology "Rich water filtration"
Version: 1.8.7
Date: 3.13.2024
  Changes:
    - Recipe Balancing: https://discord.com/channels/1174743568590590053/1204040791916421181
    - Removing molten to ingot recipes
Version: 1.8.6
Date: 3.11.2024
  Mod Changes:
    - Wire Shortcuts is now optional
  Changes:
    - Merged Lithium technologies: https://discord.com/channels/1174743568590590053/1174903449155010580/1216267818010673202
    - Balance dirty water treatment: https://discord.com/channels/1174743568590590053/1215242462881390634
    - Imersium refactor
    - Biomatter Refactor
  Bug Fixes:
    - Fixed mod update breaking pipes: https://discord.com/channels/1174743568590590053/1216725481416822784
    - Fixed issue where pipes can be placed on water/space platform
Version: 1.8.5
Date: 3.10.2024
  Mod Changes:
    - 5Dim's ores is now incompatible
    - 5Dim's modules is now incompatible
  Changes:
    - Added NeoDymium Processing Line
    - Made Tweaks / Fixes to Zirconium
    - Internal Mod restructuring
  Bug Fixes:
    - Remove empty technologies: https://discord.com/channels/1174743568590590053/1215242462881390634
    - Material processing: Restrict certain code to the data phase: https://discord.com/channels/1174743568590590053/1215557790249127966
Version: 1.8.4
Date: 3.7.2024
  Changes:
    - Added Zirconium Processing tree (This is still likely need tweaks): https://discord.com/channels/1174743568590590053/1214924500899074139, https://discord.com/channels/1174743568590590053/1215242462881390634
  Bug Fixes:
    - Fixed issue with industrial glass and crystals: https://discord.com/channels/1174743568590590053/1214924500899074139, 
      https://discord.com/channels/1174743568590590053/1174903449155010580/1215419571536793642, 
      https://discord.com/channels/1174743568590590053/1214850355951829013
Version: 1.8.3
Date: 3.7.2024
  Bug Fixes:
    - Fixed issue where the Arc furnace was removed: https://discord.com/channels/1174743568590590053/1215339750882549770
Version: 1.8.2
Date: 3.5.2024
  Changes:
    - Tweaked graphite recipes to align with other process interactions
Version: 1.8.1
Date: 3.5.2024
  Changes:
    - Migrated Crushed Stone and Coal to ATOm varients.
  Bug Fixes:
    - Startup Issues with BrimStuff waste treatment: https://discord.com/channels/1174743568590590053/1214575575004483664
Version: 1.8.0
Date: 3.4.2024
  Breaking Changes:
    - Ore prosessing got an entire rework and redesign. (Thanks @cacklingfiend for helping drive this home!)
    - 6 New Tiers of Ore processing, balanced for early and late game production. (Thanks @cacklingfiend for helping drive this home!)
    - New icons for all metals, and intermediate processes, (Thanks @blackatm)
    - Masher mk1 and mk2 and furnace mk2 ingredients have changed.
  Bug Fixes:
    - Fixed issues with LDS from 248k being, broken: https://discord.com/channels/1174743568590590053/1208832078456819732
  Notes:
    - Old K2 and 248k enrichment setups will break.
      - Ore to plate is roughly the same.
      - Ore to dust is nerfed.
      - All other processes for Nauvis ores will break.
      - Non-Nauvis SE-ores are untouched.
      - Gold processing from gold ore will break.
      - Gold processing from copper will not break, but ratios have changed.
    - All raw rare metal to rare metal plate recipes are migrated to a recipe without byproducts.
      - There are new alternatives for platinum and palladium powder.
Version: 1.7.8
Date: 3.1.2024
  Bug Fixes:
    - Fixed some Startup Errors
    - Fixed issue with the Material Science and Mk3 electric miners: https://discord.com/channels/1174743568590590053/1207374972016787496
    - Fixed issue with the Titanium Metal Composite: https://discord.com/channels/1174743568590590053/1210984846017699860
Version: 1.7.7
Date: 1.21.2024
  Bug Fixes:
    - Fixed issue with update from Timeken's Indium/indite mod
Version: 1.7.6
Date: 1.18.2024
  Changes:
    - Added code to check for later added items
Version: 1.7.5
Date: 1.18.2024
  Changes:
    - Due to SE updates, I added some pollution output to the 248k item and fluid handler to act as a new way of "voiding"
  Bug Fixes:
    - Fixed issue with T2 and T3 labs not having the correct sciences for research progression: https://discord.com/channels/1174743568590590053/1193399533275709471
Version: 1.7.4
Date: 1.13.2024
  Mod Changes:
    - Removed More Ammo as a Dependency
  Bug Fixes:
    - Added some code to force the K2 ammo's range to be the max of the highest tier turret
    - Added missing Item Tab name
Version: 1.7.3
Date: 1.12.2024
  Mod Changes:
    - Added OD27_5dim_battlefield
  Changes:
    - Rebalanced Recipes and Tech tree for Turrets
    - Added a new Turrents Group to help de-clutter
Version: 1.7.2
Date: 1.7.2024
  Changes:
    - Tweaked the speed of the labs slightly and made them all fall into a 11 tier system
  Bug Fixes:
    - Fixed Mk2 Lab missing some science packs
Version: 1.7.1
Date: 1.6.2024
  Changes:
    - Added back the MK3 Miner from K2 and AAI
    - Major tweaks and addition of metal dusts to facilitate balanced ore refining
    - Tweaked the Electronic assemblers power and pollution values to be what bobsassembly was doing.
    - Added the silver based basic electronic components to the tier 1 machine
  Mod Changes:
    - Removed 5dim_core
    - Removed 5dim_compatibility
    - Removed 5dim_automation
    - Removed 5dim_nuclear
    - Removed 5dim_resources
    - Added OD27_5dim_core
    - Added OD27_5dim_compatibility
    - Added OD27_5dim_automation
    - Added OD27_5dim_nuclear
    - Added OD27_5dim_resources
  Bug Fixes:
    - Fixed issue where the fusion pack was added to a lab twice causing a crash: https://discord.com/channels/1174743568590590053/1192429468841689090
    - Fixed an issue with the deadlock mod: https://discord.com/channels/1174743568590590053/1192458952949121114
    - Fixed some issues with the advanced fluid handling item groupings: https://discord.com/channels/1174743568590590053/1191892319826362468
  Note:
    - This update will require you to manually download the OD27_5dim mods manually if you are updating from the mod manager, and make sure to disable the original 5dim mods.
    - If you are downloading this for the first time, everything should work fine. If not, please submit a bug report.
Version: 1.7.0
Date: 1.4.2024
  Mod Changes:
    - Removed bobassembly and made it incompatible
    - Added mini-machines
    - Added 5dim_core
    - Added 5dim_compatibility
    - Added 5dim_automation
    - Added 5dim_nuclear
    - Added 5dim_resources
  Misc Changes:
    - Add 10 tiers of Assemblers, Electronic Assemblers, Chemical Labs, Oil refineries, Ore Mashers, Labs
    - Maintained the Fluid Burning furnace from the bobassembly mod becuase it was nice
    - Made hydrogen usable as a burnable "fluid"
    - Added phenolic boards to circuit boards
    - Moved Bio industries recipes into the K2 Greenhouse
    - Other various tweaks and bug fixes :)
  Sorting Changes:
    - Partially reorginized the Production Recipe category
    - Did some other reorginizing
Version: 1.6.9
Date: 12.27.2023
  Note:
    - "Happy birthday to me!!"
    - Still Don't update bobs assembly to 1.2.0. Things are still broken in that version when it runs with K2
  Changed recipes:
    - Added the ability to unhide certian settings internally. If you want particular settings un hidden let me know!
Version: 1.6.8
Date: 12.24.2023
  Changed recipes:
    - Fixed issues with recent mod updates from all over the place
    - Fixed some Typos
Version: 1.6.7
Date: 12.20.2023
  Changed recipes:
    - Fixed issue with springs usign the wrong hand crafting recipe

  Other Changes:
    - Removed the ability to make BIo industies building's as K2 has better wood production
    - diabled brimStuff's greenhouse for same reason above
Version: 1.6.6
Date: 12.19.2023
  Changed recipes:
    - doubled the ammount of tech cards from the silver based recipe
    - rearanged groups and moved power poles to "power" group
Version: 1.6.5
Date: 12.18.2023
  Changed recipes:
    - Rebalanced HCP cards to be more used in late game
    - Fixed Coal Coke and Brick to be able to be made in all furneces
Version: 1.6.4
Date: 12.13.2023
  New mods:
    - Bob library
    - Bob assembly
    - Advanced centrifuges

  New machines for K2:
    - Electrolysis plant MK1-4
    - Filtration plant MK1-4

  Changed recipes:
    - All high tier machines from K2 use last tier machines by Bob
    - Advanced centrifuge use Centrifuge MK3 by Bob

  Modified machines:
    - Advanced assembler: 6 modules
    - Chemical plant: 6 modules
    - Advanced furnace: crafting speed - 384, energy usage - 300MW, 8 modules
Version: 1.6.3
Date: 12.13.2023
  Changes:
    - Made Crafting COminators mod optional
    - Made the brazilian locale mod optional
Version: 1.6.2
Date: 12.11.2023
  Changes:
    - Re-hid settings to force them into complaince
Version: 1.6.1
Date: 12.8.2023
  Changes:
    - Added new Fusion Research line based on 248k 
    - Seperated Research Materials into a new Tab
Version: 1.6.0
Date: 12.8.2023
  Changes:
    - Added changes for trains from Mortality
    - Added Supporty for Advance Furnaces 2 (Thanks @Sportacus)
    - Sorted out some sorting issues
    - General Balancing
  Added Mods:
    - BrimStuff
    - LasingAround
    - MetalsForYou
    - WipMod_TA-miners
    - ThemTharHills
Version: 1.5.14
Date: 12.3.2023
  Changes:
    - Un-hidden the mod settings allowing for the user to modify what they want.
Version: 1.5.13
Date: 12.3.2023
  Changes:
    - Made Foundry building enabled by defualt
Version: 1.5.12
Date: 12.2.2023
  Removed:
    - Removed bronze modifications... again
Version: 1.5.11
Date: 11.30.2023
  Changes:
    - Revamp to equipment tab
Version: 1.5.10
Date: 11.30.2023
  Removed:
    - Restacking "mod"
    - Note: It will leave anything stacked over defualt alone, but when you pick it up it will only pick up the defualt stack ammount
Version: 1.5.9
Date: 11.29.2023
  Changes:
    - Added Equipment tab
Version: 1.5.8
Date: 11.28.2023
  Changes:
    - Revamped the menu sorting, back to what PigStyle originally envisioned, with some modifications to match what Moral1ty did.
  Removed:
    - Removed the SchallCircuitGroup mod in favor of internal sorting methods
Version: 1.5.7
Date: 11.27.2023
  Fixes:
    - Binds bismuth's requirement of chlorine to the "bismuth-disable-bismuth-as-smelting-byproduct" setting
Version: 1.5.6
Date: 11.21.2023
  Features:
    - Rebalance locomotives, cars, wagons.
    - Remove possible to change stack size core ores and ingots.
  Fixes:
    - Fixed issue with Companion Drones giving the laser banks as items
Version: 1.5.5
Date: 11.21.2023
  Fixes:
    - Fixed issue with default recipes for solder
    - Moved the alloy smeltings to furnaces
Version: 1.5.4
Date: 11.21.2023
  Features:
    - Fixed Issues with some recepies being affected by incorrect loading of settings/mods
    - Added SchallCircuitGroup
Version: 1.5.3
Date: 11.21.2023
  Features:
    - Removed 248k KI2 and KI3 items from SE packs as it was vastly un-balanced
Version: 1.5.2
Date: 11.20.2023
  Features:
    - Made the Rampant mods optional.
Version: 1.5.1
Date: 11.19.2023
  Features:
    - Re-added the bz mods.. (not sure what happened or why they got removed)
Version: 1.5.0
Date: 11.19.2023
  Features:
    - Combining effors with the author of the https://mods.factorio.com/mod/modpack_se_k2_bz_248k to make a good and balanced pack
    - Removed some more QOL mods to allow for core modpack focus
    - focusing more on the core pack, and rebalancing some recipe and train related stuff.
Version: 1.4.1
Date: 11.11.2023
  Features:
    - Fixed issue with some trains not recieving the "vehicle-fuel" type for valid fuels.
Version: 1.4.0
Date: 5.11.2023
  Features:
    - removed Logistics tanks as required
Version: 1.3.9
Date: 5.11.2023
  Features:
    - removed Balanced waterfill as required
Version: 1.3.8
Date: 25.10.2023
  Features:
    - Some more Recipe sorting
    - Added hero turrents as a dependancy
    - Changed bio industries to required
    - Removed some extra optionals
    - Changed more ammo, lr-turrets, and electric weapons to required
Version: 1.3.7
Date: 25.10.2023
  Features:
    - Monir bug fixes and added early alternative bismuth recipe
Version: 1.3.6
Date: 11.10.2023
  Features:
    - Forgot to add ta miners as dependancy
Version: 1.3.5
Date: 11.10.2023
  Features:
    - Added recipe sorting with starup setting (default to false because its not fully complete) Enable it and let me know what you think!
    - Adjusted some tech to be correctly locked behind required techs
    - Adjusted K2 server max ingrediant count up so it can craft advanced cards
    - Changed the name of carbon (248k) to reduce confusion
    - Changed name of lithium(248k) to reduce confusion
    - Changed name of dirty water(248k) to reduce confusion
    - Added Logistics tanks and Bio Industries as optional mods (testing with these to see if they fit well)
Version: 1.3.4
Date: 22.09.2023
  Features:
    - Changed SE metor and energy beam setting to be controlable by player
Version: 1.3.3
Date: 22.09.2023
  Features:
    - Added Electric turrent to laser tech
    - Changed tech tree order some (red cards)
    - Changed bismuth ammo to output the respected ammo generic type
    - Updated data-util some
    - Removed extra referance to prototype/tech/tech
Version: 1.3.2
Date: 18.09.2023
  Features:
    - Adjusted iron and copper processing recipes
    - Changes quantnum porecessors to use 248k curcuit board instead of blue
    - Locked light buoy behind optics rech
    - Adjusted core mining to have gold as chance output
    - Added some functions to data-util
    - Added electric weapons as optional
Version: 1.3.1
Date: 14.09.2023
  Features:
    - Changed destroy factor from .001 to .00001
Version: 1.3.0
Date: 13.09.2023
  Features:
    - fixed KI2 tech (for real this time)
    - changed k2 loaders setting to be optional
    - added AAI loaders as optional mod
Version: 1.2.9
Date: 11.09.2023
  Features:
    - fixed KI2 tech
Version: 1.2.8
Date: 06.09.2023
  Features:
    - fixed magnet recipe (thank you ETK03)
Version: 1.2.7
Date: 21.08.2023
  Features:
    - fixed some typos in settings-updates (thanks for pointing these out sable)
Version: 1.2.6
Date: 21.08.2023
  Features:
    - Added some easy start settings
Version: 1.2.5
Date: 21.08.2023
  Features:
    - Small fix to solder
Version: 1.2.4
Date: 21.08.2023
  Features:
    - Added Magnanese Mod
    - Added Magnasese to the item and recipe sorting
    - Changed BZsalt salt or patched setting to false (salt can only be made from water then)
    - Changed vanilla steel recipe to use 10 iron plates instead of 15 (makes that recipe 2x more efficient then 248k)
Version: 1.2.3
Date: 12.08.2023
  Features:
    - Replaced PCB solder(BISMUTH) in recipes with solder(BZTIN)
    - Changed PCB solder recipe to Lead Free Solder (outputs solder now)
    - Adjusted PCB solder recipe to be cheaper
    - Removed PCB Solder Item
    - Changed se_k2_fluid_permutations mod to optional
Version: 1.2.2
Date: 12.08.2023
  Features:
    - Changed 248k crystal to be correct (each tier was one to early, causing prod 2 to not be makeable tell way later then intended)
Version: 1.2.1
Date: 12.08.2023
  Features:
    - Changed Configurable armour suits from incompatable to optional
    - Changed it so that if Configurable armor suits is enabled then the grid sizes are not adjusted at all
    - Added sorter for items (same as recipes, but now it will be sorted in filters and stuff as well)
    - Changed a few mods to be optional (Mods that dont directly affect the modpack feel)
    - Cleaned up some repeate code in settings-update
    - Added Neodymium to some recipes
    - Added Artificial Energy Crystals to some recipes
    - Added Refined Energy Crystals to some recipes
Version: 1.2.0
Date: 07.08.2023
  Features:
    - Changed names of some of the lua stuff
    - Adjusted Green Circuits to use less Electronic componets
    - Adjusted Electronic components to be more expensive
    - Changed bobs processing-electronics localized name from CPUs to Advanced CPU (There was 2 items with CPU in name)
Version: 1.1.9
Date: 03.08.2023
  Features:
    - Added new group for barrels
Version: 1.1.8
Date: 02.08.2023
  Features:
    - Removed gas boiler from gas extraction tech
    - Locked fast inserters behind the PCB Solder tech
    - Locked random recipes that used 248k Aluninium ceramice behind that tech.
    - Changed low density 248k recipe to be more balanced.
    - Set Brass tacks experimental intermediats setting to true (This will break your production line)
    - Set IfNickel experamental intermediats setting to true (This will also break your production line)
Version: 1.1.7
Date: 21.06.2023
  Features:
    - Removed Atomic Overhaul (UPS spikes)
Version: 1.1.6
Date: 21.06.2023
  Features:
    - Added grid adjustments for all the armor grids
    - Set Configurable-Armour-Suits as incompatable
    - Added Long Rang Turrents
    - Added Atomic Overhual
    - Added More Ammo
Version: 1.1.5
Date: 05.07.2023
  Features:
    - (MAJOR UPDATE) This update will change alot of stuff!!!!!! old saves may need some fixing.
    - Added BZAluminium mod
    - Added Hovercraft mod
    - Added Avatars mod
    - Added Dredgeworks mod
    - Added If I had a nickel mod
    - Added Brass Tacks mod
    - Added BZfoundry mod
    - Added Bobs Electronics (SE version)
    - Added Expensive_Fluid_Must_Flow_Recipes
    - Removed Teleporter mod
    - Moved Ultimate reasurch que over to QOL pack
    - Added raw material sorting script to organize all the extra materials similar to SE (core,ore,enriched,plates....) 
    - Added 248k Beacon cubes as ingrediants for utility science and energy science 1
    - Changed Rampant to be optional
    - Changed Companion drones to be optional
    - Changed RPG to be optional
    - Reduced armour grid sizes, max is now 25 min is 5
    - Added script to reduce any stack sizes over 200 down to 200
    - Changed evolution control to not be used if rampant is not installed
    - Removed item_group_assign
Version: 1.1.4
Date: 21.06.2023
  Features:
    - Added alternative biomass recipie so it can be played with biters disabled
    - Added some much needed comments
Version: 1.1.3
Date: 17.06.2023
  Features:
    - Moved all QOL mods over to there own modpack.
Version: 1.1.2
Date: 15.06.2023
  Features:
    - Added Bz chlorine and salt
    - Adjusted all relavent BZ settings
Version: 1.1.1
Date: 14.06.2023
  Features:
    - Added Imersium walls-stronger then steel walls, but they do not deal damage back to the biters
    - Added steel walls as prerequisit for imersium walls
    - Set imersium walls hp to 2000
    - Set imersium walls physical resistances to:decrease=20,precent=90
    - Set imersium walls impact resistances to:decrease=45,precent=90
    - Set imersium walls explosion resistances to:decrease=100,precent=90
    - Set imersium walls fire resistances to:decrease=0,precent=100
    - Set imersium walls acid resistances to:decrease=0,precent=80
    - Set imersium walls laser resistances to:decrease=0,precent=80
    - Set imersium walls poison resistances to:decrease=0,precent=80
Version: 1.1.0
Date: 14.06.2023
  Features:
    - Added Bismuth
Version: 1.0.9
Date: 13.06.2023
  Features:
    - Added Bz Noble Metals
Version: 1.0.8
Date: 13.06.2023
  Features:
    - Added Bz Ores
Version: 1.0.7
Date: 13.06.2023
  Features:
    - Started working on adding a new tier of walls between steel and shield projector WIP
    - Added modifiers to time and pollution evolution factors
    - Added 2 more roboports to the starting companion drones
    - Added prerequisits to some techs that were missing
    - Added data-util
    - Changed RampantFixed tier end setting from 5 to 10
    - Changed K2 containers setting from true to false
    - Added some comments
Version: 1.0.6
Date: 12.06.2023
  Features:
    - Updated icon
    - Fixed typos
Version: 1.0.5
Date: 12.06.2023
  Features:
    - Removed old code
Version: 1.0.4
Date: 12.06.2023
  Features:
    - added overwrite for 248k
    - added overwrite for AAI-Containers
    - added overwrite for AAI-Industry
    - added overwrite for ArtillaryShellStack
    - added overwrite for Balanced Waterfill
    - added overwrite for Cargo Ships
    - added overwrite for Combat Mechanics Overhaul
    - added overwrite for Companion Drones Rebalanced
    - added overwrite for Configurable Armour Suits
    - added overwrite for Krastorio2
    - added overwrite for WideChest
    - added overwrite for Rampant Fixed
    - added overwrite for Robot Attrition
    - added overwrite for RPG System
    - added overwrite for Space Exploration
Version: 1.0.3
Date: 08.06.2023
  Features:
    - Added png Thumbnail
Version: 1.0.2
Date: 07.06.2023
  Features:
    - Added Settings-Update
Version: 1.0.1
Date: 07.06.2023
  Features:
    - Fixed typo
    - Removed FNIE and added Stack Size Tooltip
Version: 1.0.0
Date: 07.06.2023
  Features:
    - First version