This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Version: 2.0.15
Date: 10.11.2025
Changes:
- Add support for elevated rails (optional)
- Burner miners have 3x3 area
- Add small mineral water starting patch
- Sulfuric acid can be crafted in the burner chemical plant
- Military is available from the start
Bug Fixes:
- Move radar back to green science
- Remove nitric acid recipe from sulfur processing
- Railway requires concrete
- Move energy crystal starter recipe to crystal growing
- Remove duplicate cobalt plate recipe
- Advanced upgrade requires rocket tech card
Version: 2.0.14
Date: 08.11.2025
Bug Fixes:
- Adapt to changes in Bob's Electronics
Version: 2.0.13
Date: 05.11.2025
Bug Fixes:
- Fix zirconium icon
- Remove code for handcraft electronic circuit recipe
Version: 2.0.12
Date: 02.11.2025
Changes:
- Add a setting for basic tech cards (https://discord.com/channels/1174743568590590053/1429279779634417684/1429449569175080960)
- Merge arc furnace and metal casting technologies
Bug Fixes:
- Fix Bio Industries item multiplication
- Fix some recipe names
- Fix prerequisites around fluid chemistry
- Add bismuth smelting trigger technology (https://discord.com/channels/1174743568590590053/1429279779634417684/1429294122845339799)
- Add Cokery 1 as prerequisite to Bakelite (https://discord.com/channels/1174743568590590053/1429279779634417684/1429299020077076630)
- Add steel processing to ore purification prerequisites and remove electronics technology stage (https://discord.com/channels/1174743568590590053/1429279779634417684/1429503614639935558)
- Add hardened hull to metal casting prerequisites
- Move hydrogen chloride from salt to sulfur processing (https://discord.com/channels/1174743568590590053/1429279779634417684/1429503892831600771)
- Chemical plant mk1 requires tungsten so we move it further down (https://discord.com/channels/1174743568590590053/1429279779634417684/1429505298405654568)
- Change tech icon of oil processing back to vanilla
- Remove AAI glass recipe
Version: 2.0.11
Date: 01.11.2025
Changes:
- Move zirconium crushing to masher tech
Bug Fixes:
- Fix for crash when realistic weapons was disabled in Krastorio 2 settings
- Fix cokery graphics
- Correct recipe phenolic-board-stone
- Correct recipe for advanced circuit
- Fix zirconium processing tech proceeding the zirconia processing tech
- Fix mini machines being usable on non-electronic recipes
- Fix mini machine naming
Version: 2.0.10
Date: 21.10.2025
Changes:
- Switch to bz mods forks
- Add Adjustable inventory size and default the setting to 200 slots with max research and armor bonus
- Adjust some default settings values
- Clean up deleted K2 settings
Bug Fixes:
- Clean up starting technologies
Version: 2.0.9
Date: 18.10.2025
Changes:
- Clean up starting technologies
Bug Fixes:
- Fix recipe name of rifle magazine (bismuth)
Version: 2.0.8
Date: 16.10.2025
Bug Fixes:
- Fix more recipe ingredients
- Revert K2 pollution filter crafting category change
- Pump speeds are settled at 4800/s and 9600/s (1200/s vanilla 2.0 pump; 12000/s and 18000/s 1.1 pump speeds)
- Revert fluid box changes of the biolab
Version: 2.0.7
Date: 16.10.2025
Bug Fixes:
- Fix recipe names
- Remove FARL compatibility
- Fix more recipe ingredients
- Increase pump speed to be inbetween 1.1 and 2.0 vanilla speed
- Revert K2 steel pipes to be normal pipes again
- Fix offshore pump requiring energy
- Fix some technologies
Version: 2.0.6
Date: 14.10.2025
Bug Fixes:
- Fix crash when foundry is disabled
Version: 2.0.5
Date: 14.10.2025
Bug Fixes:
- Fix recipe names (https://discord.com/channels/1174743568590590053/1425555069218324510)
Version: 2.0.4
Date: 14.10.2025
Bug Fixes:
- Add missing ingredient types
- Fix recipe ingredients (https://discord.com/channels/1174743568590590053/1425464340001194086)
Version: 2.0.3
Date: 13.10.2025
Bug Fixes:
- Fix names for Krastorio and SE
Version: 2.0.2
Date: 11.10.2025
Bug Fixes:
- Change remaining names according to vanilla 2.0 migrations
- Add final fixes that came up during update to 2.0
- Integrate mod "Lithium fix for K2-248k"
- Replace Timeken mods
Version: 2.0.1
Date: 08.10.2025
Bug Fixes:
- Rename optics => lamp
- Fix pipes
- Mark mini-machines as mandatory
- bzfoundry: Fix for when refractory recipes is on
Version: 2.0.0
Date: 07.10.2025
Features:
- Updated to Factorio 2.0