Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Additional compound entities and items This mod combined all the old mods Power item like solar panel, accumulator Weapon like laser turret Personal Equipment like fusion reactor Recipe scaling Water pump placement anywhere
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage. Since 'SE Liquid Rocket Fuel' hasn't been updated in 13 months and the SE rocket fuel recipes have changed in that time, I made this to update the recipes.
Small changes concerning balance, gameplay, or graphics.
Adds a power grid isolator tool that disconnects power poles inside the selected area from power poles outside of the selected area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides multiple generators to turn uranium fuel cells, into electricity, with, 50MW, 200MW, 1GW, and 10GW variants.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds cheap protoss buildings from StarCraft. continuation of my pylons mod(stone&coal enrichment intergrated and will be maintained here)
Mods introducing new content into the game.
Allows specific changes to the speed of most structures. Adjusts energy consumtion and emmisions accordingly. Useful for balancing of modpacks or else.
Small changes concerning balance, gameplay, or graphics.
This mod adds stronger greenhouse Set back condenser to krastorio2 not space exploration Add a cooler of water in space
Small changes concerning balance, gameplay, or graphics.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Use your power network to power your equipment grid. (Now plays (slightly) nicer with (a couple) other mods!)
Mods introducing new content into the game.