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Increases advanced solar panel output for Krastorio 2.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds higher tier of solar panel and accumulator(x6 power). To craft new solar pannel you will need to utilize at least one nuclear power plant. Optionally works on top of the Advanced solar mod.
Mods introducing new content into the game.
Add more challenging nuclear reactors with a breeder reactor and a cooling tower. The reactors have to be controlled via integrated circuit interface signals. The reactors have a dynamic heat output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.
Mods introducing new content into the game.
A somewhat simple overhaul mod, extending the burner phase and much more
Large total conversion mods.
Janky-style implementation of Space-Age Fusion Power. WORK IN PROGRESS! ONLY HAS BUILDINGS! NOT FUNCTIONAL YET!
Mods introducing new content into the game.
Based on Warptorio2 Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
This is simple extraction of the wind turbine from Krastorio 2 (https://mods.factorio.com/mod/Krastorio2). All credits go to original mod developers and maintainers: raiguard, Krastor and Linver. Thank you guys for this beautiful mod in general and this tiny cute turbine in particular. Added settings for power generation level
Mods introducing new content into the game.
A mod-pack which aims to make the world more interesting, and surviving... less than trivial. Gather your wits and explore a new take on Factorio progression. Keep your friends close, and your flashlights closer. It's about to get DARK.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage. Since 'SE Liquid Rocket Fuel' hasn't been updated in 13 months and the SE rocket fuel recipes have changed in that time, I made this to update the recipes.
Small changes concerning balance, gameplay, or graphics.
Adds a power grid isolator tool that disconnects power poles inside the selected area from power poles outside of the selected area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides multiple generators to turn uranium fuel cells, into electricity, with, 50MW, 200MW, 1GW, and 10GW variants.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.