Terra Palus

by Lukah

Adds a new hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.

Content
3 hours ago
2.0
15.0K
Planets Combat Environment Mining Fluids
Owner:
Lukah
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
1 year, 17 days ago
Latest Version:
0.1.7 (3 hours ago)
Factorio version:
2.0
Downloaded by:
15.0K users

Terra Palus

A dark satellite locked in eternal twilight, Terra Palus is locked in orbit of the verdant world of Gleba; a peculiar dance that keeps it perpetually shrouded from direct sunlight. This dim, foreboding moon presents unique challenges to engineering operations, as conventional solar power systems prove useless in its perpetual gloom.

The surface of Terra Palus is dominated by vast swamplands where stagnant waters merge with solid ground in treacherous patterns. The atmosphere, thick with organic particulates and bioluminescent spores, creates an eerie twilight that persists regardless of its position relative to Gleba. This unique atmospheric composition interferes with night vision equipment, reducing its effectiveness significantly.

Curiously, the moon harbors an unprecedented convergence of hostile life forms. Both the chitinous Biters native to Nauvis and the tentacled Pentapods of Gleba have established thriving populations here, suggesting a complex geological history. Terra Palus may have formed from fragments of both Nauvis and Gleba, torn away during a cataclysmic event in the solar system's early history.

Visit Terra Palus if you...

  • Love spiders
  • Love biters
  • Love the dark
  • Have a burning desire to use light as a weapon
  • Want to set up a challenging agricultural outpost

Features

Terra Palus is a small swamp-moon that orbits Gleba; you can unlock access to Terra Palus on the tech tree after researching Gleba.

  • Always night - Terra Palus gets minimal sun; solar panels provide only limited power here
  • Night vision warning - Night vision equipment has reduced effectiveness; you'll receive a warning when entering
  • Dual threats - Biters and Pentapods have bonded over their united hatred of your pollution
  • Swampy terrain - Muddy, wet landscapes that require significant landfill
  • Biolab & Agricultural support - Establish farming operations on this hostile moon!
  • Light Defense Technology - Use Palusium ore to build UV technology:
    • Inhibitor lamps that freeze enemies in place (now with purple glow for visibility!)
    • UV turrets that damage enemies and cause them to flee
    • All recipes rebalanced and support productivity modules
  • Optional PlanetsLib support - Proper orbit visualization around Gleba

Localization

  • English
  • Russian (thanks Neuromantix!)

Recent Updates (0.1.5 / 0.1.6)

  • Complete recipe rebalance - costs reduced from millions of ore to something achievable!
  • UV turret significantly improved (more damage, faster fire rate, longer range)
  • Solar power in orbit increased to 100%
  • Many critical bugfixes (lamp power issues, circuit network, rocket transport)
  • See changelog for full details

Bugs

https://mods.factorio.com/mod/terrapalus/discussion/6729730b4e3812217702423f

To do

  • Add more to the light defense tech tree, including additional turret types and AoE turrets which are in proof of concept cause I'm a noob
  • Add additional uses for Palusium Ore
  • Some other secret things...

Terra Palus Soundtrack

About

I really like Factorio and I wanted to learn a bit about how to build a mod in minimum viable product form. I thought learning how to mod a planet/moon would be the most fun place to start. It's not perfect or balanced, and is just to learn and have fun - I'm open to any feedback. Hope you enjoy it!

Terra Palus also works with these mods!