Pyanodons AlienLife


Add ways to make your base self sustain (mostly)

14 days ago
0.18 - 1.0
36991
Owner:
pyanodon
Source:
N/A
Homepage:
https://forums.factorio.com/viewtopic...
License:
CC BY-NC-ND 4.0
Created:
8 months ago
Latest Version:
1.9.3 (14 days ago)
Factorio version:
0.18 - 1.0
Downloaded:
36991 times

Add several organic-based ways to self-sustain your base and resources. Raise animals, plants, etc...extract what you need from them.

Add more than 200 techs
Add more than 300 new recipes with levels
Add more than 40 new buildings
All pY mods requiered, pYHT is optional as well as pYPH

WARNING: THIS MOD WILL MAKE THE ENTIRE PY SUITE WAY HARDER THAN IT ALREADY IS. Not recommended for beginners.

Not tested with other major mods for compatibility. May cause deadlocks, imbalances, bugs, duplicates etc... Dont waste your time asking me to make them compatible. Feel free to develop your own mod to make them compatible if you want.

Creatures are modules. You must put them in the buildings to be able to make it work.
Some techs will override recipes, pay attention, there´s no turning back if you dont save it first.
Not recommended to play with biters enabled since the entire suite will be slow at start enough to not be able to fight against them in time.
Not recommended to play in potato computers, its heavy on graphics, stay aware of that.