Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Allows players to customize how many storage and trash slots landing pads have.
Small changes concerning balance, gameplay, or graphics.
Makes Atomic Overhual recipies make Tailings, and re-enables tailing reprossesing and uranium rich slag
Mods introducing new content into the game.
Cheaper landfill!! Adds Research to increase landfill productivity by 50%. De-nerfed cost of landfill is achieved at the third level (20 stone) First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research using metallurgic science (from vulcanus).
Small changes concerning balance, gameplay, or graphics.
Buildings on Aquilo can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a draggable toggle button that allows you to turn autosort on and off. Nothing fancy here, I just hated going into the menu and flipping this setting off and on, when sometimes I like to organize things logically in my inventory and sometimes I have too much to organize. For this to work you need to disable 'Always keep player's main inventory sorted' in the settings>interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods introducing new content into the game.
Exchanges various sounds with those from Fallout: New Vegas. Such as GUI, guns, explosions and utilities like death and research. Customizable in settings. Also adds two new speaker alarms.
Small changes concerning balance, gameplay, or graphics.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
Quadromire is a primitive marsh planet (Gleba world-gen) that has Nauvis resources.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the logistic entities of the base game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
Adds the German Flakpanzer IV 'Wirbelwind'. It's an Anti-Air-Striker, but can damage everything else too.
Mods introducing new content into the game.
Mods introducing new content into the game.
Pumped storage reservoir is a reservoir built to store water for pumped storage power station.
Mods introducing new content into the game.
Allows all modules to be used everywhere, in all entities, beacons and recipes. Beacons will affect all machines
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Asteroids can now be stacked, allows belt stacking. Default stack size 50, configurable through mod settings.
Small changes concerning balance, gameplay, or graphics.