Allow assembly machines recipes to be copied to constant combinator settings
Mods introducing new content into the game.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes make their use cheaper than an equivalent cost solar powerplant.
Small changes concerning balance, gameplay, or graphics.
Update map to current world generator values. Updating takes a while, be patient.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Just some things from the game Satisfactory. In development, only early stage (up to Heavy-Modular-Frame and Motor).
Convert quickbar filters to blueprint and back. Store them in library, share them, do whatever you want - they are ordinary blueprints. *No UI will disturb you until you want to save or load quickbar build - take an empty BP to make UI appear*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.
Components to generate routing and pathfinding signals
Mods introducing new content into the game.
Coverage measurements for testing mods. This is a developer tool, not meant for actual gameplay. It is intentionally desync unsafe. Do not use it in multiplayer.
Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies! Language en, ru, de,fi.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod exports some event data to files to be picked up by factorio-bot