Sorts and organizes the crafting menu and fixes some locals to be more consistent. Currently support for ExtendedAngel, Angel's Bio Processing, Avatars, Bob's Gems from Bob's Metals, Chemicals and Intermediates, Taterjr Space Station, ExtraBobs!, Angels Smelting Train, RampantArsenal, Endgame Combat and more.
Small changes concerning balance, gameplay, or graphics.
This mod adds the ability to place ghosts (blueprints) on water or in space (space exploration). Ghost Landfill/Space Scaffolding is automatically added once a blueprint has been placed on water. Usage: press control + w while holding a blueprint to make it placeable on water, then simply place it on water.
Small changes concerning balance, gameplay, or graphics.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
A collection of the FactorioExtended Plus mods all in one place.
Collections of mods with tweaks to make them work together.
A modified version of the Power Armor Mk3 mod in which I increased the equipment grid size (mk3 is 20x20 and 4 is 40x40). Original mod was created by jimmy_1283. I take no credit for the original mod. Original Link: https://forums.factorio.com/viewtopic.php?f=93&t=47506
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a System that allows you to couple and decouple trains via the Circuit Network!
Mods introducing new content into the game.
Adds Krastorio 2 DT-fuel cell and antimatter fuel cell locomotives.
Mods introducing new content into the game.
Analyze the consumption of an item or fluid on demand, throughout your entire factory. Designed to be very UPS-friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Every launched rocket increases solar panel efficiency, 10% of base efficiency for each rocket
Mods introducing new content into the game.
Change mining speed & area size for all Mining Drills, pumping speed for all Pumpjacks by a factor. Energy use and pollution rate auto-scale to preserve game balance. Option for simpler uranium mining (not cheaty). Based on the mods "Instant Mining Drill" by darkfrei and "Mining Drill Bigger Area" by jackar. Has greatly improved mod compatibility.
Small changes concerning balance, gameplay, or graphics.
Adds long inserter variants of all detected inserters. Also adds burner filter inserter. Compatible with Bobsmods, Shiny Icons, ShinyBobs, AAI Industry, Industrial Revolution 2, Factorio Extended Plus (FXP), Krastorio 2, and Cursed Programmable Inserters. Incompatible with bobs inserters or with the inserter overhaul setting in bobs logistics (use Side Inserters or Cursed Programmable Inserters instead)"
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.