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Harvest wood on the way of vehicles driving over trees, or stone and coal when driving over rocks. Harvested items will be loaded directly into the trunk of Autodrive-controlled vehicles if the items can be used by the vehicle or equipment in its grid..
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates, recipe size changes. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Exchanges various sounds with those from Fallout: New Vegas. Such as GUI, guns, explosions and utilities like death and research. Customizable in settings. Also adds two new speaker alarms.
Small changes concerning balance, gameplay, or graphics.
Warm up Aquilo juuuuust enough so that entities don't freeze on it's surface
Small changes concerning balance, gameplay, or graphics.
Makes the supply area for small and medium electric poles match their wire reach. Slightly reduces connection range to force connection ranges to even numbers of tiles, then raises power coverage range to match. Automatically compatible with most mods that add their own power poles.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Integrates Mini Trains in to pYanodons as a smaller, slower, clunkier train that appears earlier in the tech tree than regular trains.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Simple optimizations that haven't been included in the engine yet
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Extreme radiation causes you to take damage unless you're on manmade tiles. A fun challenge for territory expansion. Original mod by westoncraft, updated to 1.0/1.1 by Xorimuth.
Scenarios, maps, and puzzles.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds silver and bronze coins. Adds its own gold coin and provides a generic recipe to craft gold coin and other recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to optain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin. This is a updated version of the More Coins by ickputzdirwech for use in Factorio v2.0 Vanilla & Space Age.
Mods introducing new content into the game.
Adds the space age rocket icon as a signal, it's in the Unsorted tab. Made the mod because I wanted this icon for my spaceship blueprints. If you have a better resolution image please add a Thread in the discussion tab and I'll update it as soon as possible.
Small changes concerning balance, gameplay, or graphics.