Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
25 days ago
1.1 - 2.0
59.2K
Enemies

Vulcanus Evolution starts at 1.0

posted by TurambarFR 8 months ago
General
2
last message by Dimm2101 8 months ago

spitter nests

posted by etoru 9 months ago
Bugs
3
last message by etoru 8 months ago

cant change peacefull time

posted by tomerbigcohen 8 months ago
General
1
last message by Dimm2101 8 months ago

Biter problem with Lignumis mod

posted by flyarmy81 9 months ago
General
5
last message by Dimm2101 8 months ago

Is the evolution health bonus for rampant nests and hives intentional?

posted by Ortintzki 8 months ago
Ideas & suggestions
1
last message by Dimm2101 8 months ago

Can't use with Krastorio 2

posted by HappyNewYear 9 months ago
General
4
last message by Dimm2101 8 months ago

Crash

posted by RedDragonGecko 8 months ago
Bugs
1
last message by Dimm2101 8 months ago

Space age + qualuty question

posted by fEEL111 9 months ago
General
1
last message by Dimm2101 9 months ago

Unable to clear nests

posted by arenaq 9 months ago
Bugs
9
last message by Dimm2101 9 months ago

Insane amount of lag with spitter spawner enemies

posted by dassmatte 9 months ago
General
5
last message by dassmatte 9 months ago

biters and shadow

posted by Darksosha1 9 months ago
General
0
last message by Darksosha1 9 months ago

Seed value too big

posted by Aldaronishe2 9 months ago
General
1
last message by Dimm2101 9 months ago

Distance to Evo Factor

posted by ldinc 10 months ago
Bugs
9
last message by Dimm2101 9 months ago

Bug worm spawning in and than killing itself

posted by RainOfDeathAndLove 9 months ago
General
4
last message by Dimm2101 9 months ago

Disabling Rampant Demolishers?

posted by Avoyt 10 months ago
General
2
last message by Avoyt 10 months ago

Minimap colors barely visible

posted by sanjosharks39 10 months ago
General
1
last message by Dimm2101 10 months ago

Adjustable Demolisher Attack Interval

posted by fynnbrem 10 months ago
Ideas & suggestions
1
last message by Dimm2101 10 months ago

Artillery bombardment force growth of biter base for 15 minutes

posted by etoru 10 months ago
Bugs
2
last message by etoru 10 months ago

Enemy stacking

posted by hiranus 10 months ago
General
4
last message by hiranus 10 months ago

new tactics

posted by xv25ddd 10 months ago
Ideas & suggestions
2
last message by xv25ddd 10 months ago

Biter egg variant does not appear in filter for Inserters

posted by colinwoods 10 months ago
Bugs
2
last message by ocelus_ftnl 10 months ago

Biter strength tied to pollution production instead of total optional mode

posted by FRESKYthefresh 10 months ago
General
1
last message by Dimm2101 10 months ago

Force attacks out of the ground

posted by ocelus_ftnl 10 months ago
General
3
last message by Dimm2101 10 months ago

Question

posted by Direx111 10 months ago
General
1
last message by Dimm2101 10 months ago

Generalized turret enemy filters

posted by Duck986 11 months ago
Ideas & suggestions
2
last message by ocelus_ftnl 10 months ago

Convert nests back to vanilla

posted by hiranus 10 months ago
General
1
last message by hiranus 10 months ago

High level enemies appear when they're not supposed to

posted by Duck986 10 months ago
Bugs
1
last message by Dimm2101 10 months ago

Disable AI, Keep Enemies

posted by Methes 10 months ago
General
3
last message by Dimm2101 10 months ago

Truce and settings

posted by TruePoosh 11 months ago
General
1
last message by Dimm2101 10 months ago

Underground Attacks Protection

posted by back_null 1 year, 2 months ago
General
13
last message by thebanKing 10 months ago

wasp

posted by TruePoosh 11 months ago
General
19
last message by TruePoosh 11 months ago

wk40 mod is great with this

posted by FRESKYthefresh 11 months ago
General
0
last message by FRESKYthefresh 11 months ago

Flying Eggs almost Invaluable

posted by AresLegion717 11 months ago
General
3
last message by Dimm2101 11 months ago

Flying eggs almost invulnerable

posted by AresLegion717 11 months ago
Bugs
0
last message by AresLegion717 11 months ago

Turret blacklist

posted by goobboy 11 months ago
General
2
last message by Duck986 11 months ago

Some enemy corpses are lootable for K2 biomass

posted by Duck986 11 months ago
Bugs
2
last message by Duck986 11 months ago

95% evolution crash

posted by Liqweed 11 months ago
Bugs
8
last message by Dimm2101 11 months ago

Too many biter types completely ignore walls

posted by Agoelia 11 months ago
General
2
last message by amHunter 11 months ago

Arachnids mod

posted by goobboy 11 months ago
General
2
last message by amHunter 11 months ago

Disabled crystal

posted by hiranus 11 months ago
General
1
last message by Dimm2101 11 months ago

Biters generation

posted by bladeofsharpness 1 year, 25 days ago
General
19
last message by Co5teL 11 months ago

Biters still attack rails even after enable safety

posted by huzuka2003 1 year, 23 days ago
Bugs
9
last message by Moikle 11 months ago

Add safety for rail ramps

posted by huzuka2003 1 year, 1 day ago
Ideas & suggestions
2
last message by Malorn 11 months ago

Vanilla enemies in Rampant?

posted by Duck986 11 months ago
General
1
last message by Dimm2101 11 months ago

AI: Enable migration seems to not work

posted by Agoelia 11 months ago
General
1
last message by Dimm2101 11 months ago

Setting issues.

posted by xXShadowNinjaXx 11 months ago
General
1
last message by Dimm2101 11 months ago

Missing localization string(s)

posted by vorpal.void 11 months ago
Bugs
3
last message by Duck986 11 months ago

no compitability

posted by Daniilnm a year ago
General
1
last message by Dimm2101 11 months ago

Possible to disable raiding on specific planets?

posted by shurimoo a year ago
General
0
last message by shurimoo a year ago

How do Demolisher attacks work?

posted by Malorn 1 year, 2 days ago
General
0
last message by Malorn 1 year, 2 days ago