Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b Crash report

5 months ago

I encountered a crash for the first time in my playthrough of about 20+ hours or so https://imgur.com/a/3H9SoEq
Mods i'm running are Armoured Biters 1.2.1, ERM 2.0.21, Exotic Industries(messy port), Explosive biters 2 .3.1, Factory Planner 2.0.19, miniMax 2 .0.13, Rampant Arsenal(fork) 1.0.1, Rampant, fixed 2.0.9, Shrek for 2.0 2.1.2

Tried clearing idle biters a few minutes before crash, no change.

If you need anything else let me know. cheers.

5 months ago

Apparently the game failed to create a biter when unpacking a compressed squad. Not sure how that's even possible, but I'll put in some extra checks.
Expected release in about 7 days

5 months ago

If the error prevents you from playing, find and remove the squad of biters with pale green numbers

5 months ago

I wasn't able to find any biters with numbers on them, I've seen them before but cant find the ones in this situation. Is there an easier way to locate them? I tried looking around the map in editor mode

5 months ago

I wasn't able to find any biters with numbers on them, I've seen them before but cant find the ones in this situation. Is there an easier way to locate them? I tried looking around the map in editor mode

Edit: Nevermind i just used the console command to kill all the biters, seems to have worked

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