Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b 95% evolution crash

3 months ago

Мод Rampant, fixed (2.0.12) вызвал неустранимую ошибку.
Пожалуйста, сообщите об этой ошибке автору мода.

Error while running event RampantFixed::on_tick (ID 0)
RampantFixed/libs/SquadCompression.lua:154: attempt to index local 'newEntity' (a nil value)
stack traceback:
RampantFixed/libs/SquadCompression.lua:154: in function 'squadDecompress'
RampantFixed/libs/SquadCompression.lua:462: in function 'processCompression'
RampantFixed/libs/SquadAttack.lua:466: in function 'attackMove'
RampantFixed/libs/SquadAttack.lua:702: in function 'squadDispatch'
RampantFixed/libs/SquadAttack.lua:678: in function 'processSquads'
RampantFixed/control.lua:1417: in function <RampantFixed/control.lua:1340>

After I reach 95% biter evolution, I get this error.

3 months ago

And it. It's all after 95% evolution factor, before all will good

Error while running event RampantFixed::on_entity_died (ID 4)
RampantFixed/libs/SquadCompression.lua:525: attempt to index global 'newEntity' (a nil value)
stack traceback:
RampantFixed/libs/SquadCompression.lua:525: in function 'onUnitKilled'
RampantFixed/control.lua:556: in function <RampantFixed/control.lua:484>

3 months ago

I have set up checks (in the next release). But since I can't tell you the exact release date, try loading from an autosave for now. You may have killed a squad of biters next to a chunk that hasn't been created yet.

3 months ago

Right now I killed all nearby biters using a console command — really looking forward to the patch. Thank you!

3 months ago

I get a similar error message with 2.0.13

The mod Rampant, fixed (2.0.13) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_tick (ID 0)
__RampantFixed__/libs/SquadCompression.lua:154: attempt to index local 'newEntity' (a nil value)
stack traceback:
    __RampantFixed__/libs/SquadCompression.lua:154: in function 'squadDecompress'
    __RampantFixed__/libs/SquadCompression.lua:462: in function 'processCompression'
    __RampantFixed__/libs/SquadAttack.lua:466: in function 'attackMove'
    __RampantFixed__/libs/SquadAttack.lua:702: in function 'squadDispatch'
    __RampantFixed__/libs/SquadAttack.lua:678: in function 'processSquads'
    __RampantFixed__/control.lua:1419: in function <__RampantFixed__/control.lua:1342>
3 months ago
The mod Rampant, fixed (2.0.13) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_unit_group_finished_gathering (ID 156)
value for required parameter 1 (member) is missing
stack traceback:
    [C]: in function 'add_member'
    __RampantFixed__/libs/SquadCompression.lua:402: in function 'squadSmoothCompress'
    __RampantFixed__/libs/SquadCompression.lua:452: in function 'processCompression'
    __RampantFixed__/control.lua:931: in function <__RampantFixed__/control.lua:907>
3 months ago

It seems that the fix in 2.0.13 did not help.
Given that the error cannot be provoked intentionally, its fixes are carried out blindly...

I will make a new fix, but don't expect it in the next 3-4 days

3 months ago

Hi, I assume it has nothing to do with evolution factor, as initially reported, since mine is in the 40s?
What exactly does "squad compression" do and is it possible to disable it, or is it an integral part of squad mechanics?

3 months ago
(updated 3 months ago)

The evolution factor does not play a role. This error is caused by the fact that a large enough squad entered an area where it cannot be "unpacked"
This mechanic cannot be removed, because otherwise lags start in the late game due to the large number of biters. And in case of artillery shelling, without this mechanic, UPS can drop to 2-5 for a long time

You can kill all the biters (only biters, not nests) on the map, this will prevent the error.

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