This is a frequently asked question
A lot of people think that "ending enemy level" affects the level of biters, nests or factions. As it is written in the explanation of this setting - it is just the level of health and related parameters at 100% evolution. So, if it's the default level (5), a level 10 biter will have 1000 health. If, for example, "ending enemy level" is 9, then 15000. Of course, this is the "base" health, which can be changed by faction-specific modifiers.
if you want, try changing this setting in the save and compare how the health of your 7-8 level biters and nests changes