Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
5 days ago
1.1 - 2.0
57.9K
Enemies

g Disable AI, Keep Enemies

10 months ago

Is it possible to disable custom AI, keeping only vanilla AI while having the new enemy types?

10 months ago

yes. You can call menu from player settings

10 months ago

Yes, but if I disable processing for e.g. Nauvis, all new biter bases spawned are vanilla. I'd like to keep vanilla expansion, vanilla pollution mechanics while having your various biter bases.

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