Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
a month ago
1.1 - 2.0
47.0K
Enemies

g Truce and settings

4 months ago
(updated 4 months ago)

does the truce period prevent "enemy expansion" ?

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does the "optimizations" options can be safely changed during a playthrough?

"Optimization: remove blood particles"
"Optimization: fire safety of hand flamethrowers"
"Optimization: rebalance of stationary flamethrowers"
"Optimization: rebalance rampant arsenal DOT"

and

"enable corpses fade time" as well as the fade time multiplier

3 months ago

Yes. To all these questions

New response