Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Slow/Stop rampant expansion?

5 months ago

I'm trying to play a longer game, 20x tech multiplier. This necessitates slower enemy expansion, but Rampant doesn't seem to obey vanilla expansions timers. I have mine set to min 30/max 60, but bases with rampant pop up much quicker than that. Is there a way to slow or temporarily halt Rampant expansion?

5 months ago

Perhaps in your case it is worth disabling the "siege" mode. Then only the standard expansion will remain

5 months ago

So disabling siege mode makes it like normal rampant? Havnt played it before and its not updated.

5 months ago

No. This only removes the settlement under the walls. And since Rampant Fixed, unlike the original Rampant, does not settle the rest of the map, then only the standard settlement remains.

How can you make something similar to the original Rampant I answered you here:
https://mods.factorio.com/mod/RampantFixed/discussion/67effd198e782962dba6a711

5 months ago

Yes, I thought id not change the subject of this post but thanks for the answer. I think I will disable the siege and underground and just leave the rest and see how I handle it.

5 months ago

Sounds good, I will give this a try

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