- Disable all factions except Acid, Regenerative and Spawners (Most games of the standard Rampant will have these enemies.)
- Increase the final level of enemies from 5 to 6 (So that the biters have the same amount of health)
- Disable sieges and underground attacks (sieges in the original mod often do nothing due to some bugs in the algorithm)
- Disable raids (they almost don't work in the original Rampant)
- Disable protection from one-shots and long-range attacks
As a result, you will be attacked only by the nearest nests, approximately the same enemies as in the original Rampant. They will be smarter, but there will be fewer of them, which should compensate for each other.