Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b Error

5 months ago

An error occurs and the game forcibly shuts down.

Error while running event RampantFixed::on_entity_died (ID 4)
RampantFixed/libs/SquadCompression.lua:537: attempt to index global 'newEntity' (a nil value)
stack traceback:
RampantFixed/libs/SquadCompression.lua:537: in function 'onUnitKilled'
RampantFixed/control.lua:556: in function <RampantFixed/control.lua:484>

5 months ago

May be this help you: https://mods.factorio.com/mod/RampantFixed/discussion/67f1284cee61198ead2d3dfb
I will try to fix this in the next release

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