Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Arachnids mod

3 months ago
(updated 3 months ago)

You have a dependency on a deprecated mod (arachnids), but I think there is a new one, idk if it's exactly like the original.

Edit : okay, you should just replace the dependency with the new mod, cause it works with it, and it would be less confusing

3 months ago

Most likely, in one of the future releases I will move the graphic files from Arachnids inside the mod and remove the dependency

3 months ago
(updated 3 months ago)

It actually does not work like it did in 1.1. Rather than the "Arachnids Rampant Fixed Faction" using the gfx, you instead have the actual Arachnids Enemy force. It technically loads and plays just fine, but not the way it was intended to work with Rampant, Fixed. So the dependency should either be removed or updated.

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