Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b Missing localization string(s)

3 months ago

The spawner corpses are missing localization string. This won't affect biomass salvaging from their remains, so it's not that urgent of an issue, just looks distracting in their tooltip. Maybe some other corpses that are valid target for biomass salvaging are having this problem too.

https://cdn.imgchest.com/files/4apc5x3w994.png

3 months ago

This is a bug. Not in localization, but in the fact that the corpses of the biters should not be looted, but they are.
Will be fixed in the next release

3 months ago

Oh, and here I thought this is actually convenient way to get it while playing Krastorio! But alright.

3 months ago

It's mostly because both nests and spawner spitters have, well, "spawner" in their prototype. If this was a thing, all corpses would be lootable.
But from my experience it's not really a big deal to get a bit of biomass for the research and crafting of a biolab, afterwards it's just a spin-up

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