Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Biter strength tied to pollution production instead of total optional mode

2 months ago

Option to tie biter strength directly to how polluting you are being instead of how much pollution you have released as to make a viable method of playing adopting solar panels efficiency modules etc.

2 months ago

Something similar was done by the "Rampant Evolution" mod in 1.1. It is now abandoned.
However, it was very capricious in use. With the slightest error in the settings for a specific mod build, the evolution rushed to zero or, on the contrary, grew too quickly.
I am, perhaps, glad that this mod is no longer there

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