Recently updated mods

Mining Space Industries II


Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?

2 hours ago
1.0 - 1.1
23923

Natural Tree Expansion Reloaded

by 8ZN

Trees spread naturally over time, they'll grow around anywhere the player visits, but only on grass and dirt areas, not concrete or any man-made tiles or sandy deserts etc. This originally was msakuta's mod! I simply patched it to version 0.16 of Factorio.

6 hours ago
0.16 - 1.1
7123

C&C Low Power Alerts

by 8ZN

Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.

6 hours ago
0.16 - 1.1
5123

Hardcorio:SC2

by maroder

Version 26.12.2017. Remake of Stx3's Hardcorio:SC2. Hardcorio:SC2 turns Factorio into a hardcore survival game, by completely replacing the enemies, combat mechanics and added life support requirements.

6 hours ago
0.13 - 1.1
17586

Better UPS, FPS [Mod pack]


Mod pack for better UPS, FPS etc. Download this modpack via the game.

20 hours ago
0.17 - 1.1
3514

Renai Transportation


Se~no to traditional belts and tiresome walking with these ridiculous ways to transport items and yourself around your factory. Now with improved overflow prevention that actually works Features: Thrower inserters, train ramps, player launchers, bounce pads, ziplines, and more

21 hours ago
0.18 - 1.1
22235

MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

a day ago
0.16 - 1.1
73210

Likos Pyanodon


Bug fixes and compatibility Pyanadon mods. Private mod not for downloading

a day ago
1.0 - 1.1
1406

AutoColor


Join a game with your suit in your favorite color

2 days ago
0.16 - 1.1
4666

Rotatable Equipment


Allows players to rotate any non-square equipment

2 days ago
0.18 - 1.1
1919

TidyFactoryRedux


This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.

3 days ago
0.18 - 1.1
267

Calculator-relevant Data Exporter to JSON


Gathers set amount of data during data-final-fixes phase, allowing it to also retrieve icon paths. Currently gathers set bits of data regarding recipes, items, fluids, assembling machines, furnaces, mining drills, offshore pumps, modules and item groups. The JSON export is contained in Factorio's log, so you'll still need to automate some form of extraction from there. Not relevant for data in this export (as of time of writing), but some values in data.raw use infinity. The JSON parses used converts this to `(-)inf` as a value, which is invalid JSON. Make sure to perform a simple replace on this to something sensible for your usecase, eg. 0 or "inf".

3 days ago
1.0 - 1.1
87

Space Exploration Postprocess (Required)


[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches. Other listed mods are not requirements or suggestions, it is to control mod load order. This arrangement allows other mods to specify Space Exploration as a dependency without causing a dependency loop if they are already specified here. If you are a mod maker and want to control the compatibility with your mod do not add this mod as a dependency, add the base Space Exploration mod instead and if changes made here are incompatible they can be removed.

3 days ago
0.17 - 1.1
379257

Space Exploration Graphics Part 1


Space Exploration graphics part 1.

3 days ago
0.17 - 1.1
393602

Robot World Continued


Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!

3 days ago
0.18 - 1.1
21807

Rocket-Silo Construction


Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration/Bob&Angels compatibility, should work with everything else too. News: new graphics by snouz

3 days ago
0.17 - 1.1
35616

More Long Inserters

by Kryzeth

Adds long inserter variants of all detected inserters. Also adds burner filter inserter. Compatible with Bobsmods, Shiny Icons, ShinyBobs, AAI Industry, Industrial Revolution 2, Factorio Extended Plus (FXP), Krastorio 2, and Cursed Programmable Inserters. Incompatible with bobs inserters or with the inserter overhaul setting in bobs logistics (use Side Inserters or Cursed Programmable Inserters instead)"

3 days ago
0.16 - 1.1
29565

Teleportation_Redux

by Silari

Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.

3 days ago
0.17 - 1.1
15781

Initial scan


This mod does a large radar scan around every new player

4 days ago
0.17 - 1.1
2453

Tortellini Mod

by BonnaRe

Everything you need is here

4 days ago
1.0 - 1.1
381