Recently updated mods

Realistic Fusion Power [RFP]

Adds a new way to make energy through nuclear fusion.

11 minutes ago
0.17 - 1.0

RFP Addon: Weaponry [RFW]

Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example.

11 minutes ago

Space Exploration

Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on

28 minutes ago
0.17 - 1.0

Mass Driver

Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.

29 minutes ago
0.17 - 0.18

Factorio Power Redux

by gmyx

Adds Solarpannels and Accumulators MK 1-8 Adds Electric Boilers. Formely Luzivras Factorio Power Updated for 1.0, fixing many bugs

42 minutes ago


by Xcone

P.U.M.P. (Prevent Unwanted Manual Pump-placement) adds a selection-tool with which you can select oil wells, and then plans the layout of pumpjacks and pipes for you.

53 minutes ago

Electrix Boiler

by JackPS9

Adds a terrible electric boiler

an hour ago

Building Platform

by Neemys

Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.

an hour ago
0.13 - 1.0

AngelBobExtended by DeFace

by DeFace

The game will become more challenging, recipes for science packs, electronics are changed. added structural elements that are needed for most buildings, changed the balance of various generators. technology is much more expensive.this modification is based on Bob's Extended by MomoSundeass.30 science packs for this mod will be overhauled soon (Better to play with burner phase(bobtechnolgy mod setting) and Artisanal reskins)

2 hours ago

LTN Language Pack

Localizations for LTN, LTN Manager, LTN Tracker, LTN Combinator mods. Locales included: Brazilian Portuguese, German, Italian, Russian.

3 hours ago
0.17 - 1.0

Railway Motor Car

by S3bulon

Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.

4 hours ago

Assembly Analyst

This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.

4 hours ago
0.18 - 1.0

Spawner alert

by ishfx

This mod alerts you when spawners start consuming pollution. Surprise them before they surprise you!

4 hours ago

Deadlock's Stacking for Pyanodon

Adds 5x belt compression for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Petroleum Handling and Pyanodons Industry.

4 hours ago
0.16 - 0.18


by brevven

Adds titanium ore to the base game. Titanium is mined with lubricant and used in Low Density Structures, Flying Robot Frames and a few other places. Compatible with RSO, Krastorio 2, Space Exploration, Aircraft, and more.

5 hours ago
0.17 - 1.0

King's Turret Shields

by Kingdud

Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)

7 hours ago

Deadlock Stacking for Omnimatter

Create stacked items and pressurized fluids of Omni's mods.

7 hours ago

Solarthermal Energy

by mx-2

Adds solarthermal panels and heat accumulators.

7 hours ago
0.16 - 1.0

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

7 hours ago
0.17 - 1.0

Leighzer's Scrapyards

Adds a scrap resource that can be recycled directly into basic components.

11 hours ago
0.18 - 1.0