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Adds configurable infinite research and overrides: Productivity for intermediates, science packs, final products, spoilage rate, and modded recipes. Bonuses for player stats, robot specs, weapon speed, logistics bonuses, cargo landing pads, and more... Settings to disable, limit, and rebalance each added research. Settings to override engine productivity, efficiency, speed, quality, and recycling caps. Designed for vanilla, Space Age, and any overhaul mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Large total conversion mods.
Copy and paste modules together with machine settings. Fixed for 2.0 by brandon942, thanks <3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It adds sand made out of stone and glass made out of sand. Also it adds sand and glass to some vanilla recipes and modded lamps to make it more realistic and also balance the lamp usage when using dark night mod and Factorio after dark. Incompatible with any mods which also add sand and glass.
Mods introducing new content into the game.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining a chest allows players to pick it up with all the items inside and carry it in their inventory. Also supports vehicles, tanks, and accumulators.
Mods introducing new content into the game.
Quickly search for items by name from your inventory/chests/craftables/logistic supply.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
This mod integrates a new type of accumulator to the game.
Mods introducing new content into the game.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility New graphics by snouz
Mods introducing new content into the game.
Calculate maximum production and consumption rates for the selected machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds multiple new tiers of mining drills, big drills and pumpjacks, through the game progression, fully customizable via startup settings. Also a lategame structure is added in Space Age: the quarry drill. It can mine resources without an ore patch. Recipes are modified by some mods such as Ev Refining, Krastorio 2 and AAI.
Mods introducing new content into the game.
An overhaul to Factorio's ore processing while maintaining its style and simplicity, arranged in technological steps that stack on one another. Compatible and balanced around Space Age, AAI and Krastorio 2 / K2 Spaced-out. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Adds ore refining to the game. Compound ores have to be refined before you are able to smelt and cast them into plates. Works best in conjunction with Bobmods and supports additional mods like Yuoki Industries, Uranium Power and Nucular.
Mods introducing new content into the game.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Mods introducing new content into the game.
Adds pressure tanks (extremely large tanks), warehouses and silos.
Mods introducing new content into the game.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.