If you are tired of running the full length of your base every time you need to check on something or fix a small design error, this is the mod for you. Now on the click of a button you can travel hundreds of miles in a second.
All you have to do is research personal Teleporter, build yourself one (parts not included), then place a beacon where you want to teleport to and then you can visit your favorite location as often as you like.
-fixed Null error
-update to Factorio version 1.0
-small performance improvements
-fixed bug with multiplayer.
-support Factorio version 0.18
-fixed infinite loop introduced in V0.3.8
V0.3.8 -- has been removed because it introduced a possible infinite loop has been fixed in V0.3.9
-fixed bug when in multiplayer the teleporter menu button would close other players windows.
-fixed crash related to saving with GUI menus open.
-reduced the cost of the research and the teleporter Equipment.
-changed the prerequisite for the research
-added config options to allow for player to change energy cost of teleporting.
-made Beacons able to charge at night, to do this I changed beacons from being accumulators to electric-energy-interface.
-added a setting in the config.lua file called "personalTeleporter.config.teleporterPerPage" which allows you to set the number of teleporters to list per page.
-changed the message when you teleport to match the name of the teleporter.
-add the ability to delete a category.
-the category that is selected is now Bold and larger so you can easily tell which one is selected.
-fix bug where you would have the Teleport menu before you needed it.
-support factorio version 0.17
-added Categories so you can now sort your telaports
-click the "+" to add a new Category currently a max of 5 is allowed
-then select the "C" on any telaporter to bring up a modal that will allow you to assign it to a category
-clicking on the category on the top row will switch to that category clicking it again will bring up a modal that will let you rename the category
-updated to work with Factorio version 0.16
-changed the way teleporter beacons work so they should charge at night
-changed personal teleporter to have an actually shield value. so should work like a MK2 shield.
-fixed minor bugs
-added support to work with factorio version 0.15
-Teleporter Beacons now show up on map with their name!!
-Personal Teleporter now only cost 10 Fusion Reactors instead of 100
-Works with Factorio Version 0.14.1
-Adds sorting buttons.
-now works with Factorissimo!!!!!
-But be careful you can get stuck inside a Factory building if you teleport into a factory building with the factory building in you pocket then place down the factory building (the one you are inside). Make sure if you do this have a teleporter on the outside.
-Teleporters will not draw energy from the building itself you have to make power inside the building. for example by placing a solar panel inside the building.