by Hermios
Connect rails to electric and signals circuits, and use electric trains
a month ago
0.14 - 0.17
Owner: Hermios
Source: Hermios/Factorio
Homepage: https://forums.factorio.com/viewtopic...
License: MIT
Created: 2 years ago
Latest Version: 0.3.4 (a month ago)
Factorio version: 0.14 - 0.17
Downloaded: 11583 times

Mod to have electric trains (Actually hybrid trains :Can work on standard resources as well as electricity)
3 new items :
Hybrid train
Power rail (Mandatory to make trains work on it with electricity)
Rail electric pole : Interface to connect wires to the rails.

The rails conduct electricity, as well as wires. So, if you need to connect your circuit+electricity to an outpost, standard long poles are not required anymore. Just connect a rail pole at your electricity center, and anoter one at your outpost

Translation in french and german (I am french, I am supposed to speak german, please feel free to suggest any enhancement... even in french!)
Graphics : They are basically awful, as I am not a designer. If anyone has better pictures to offer, I am glad to take them (and I will reference the nice designer in this post :))

Any suggestion as well as feedback is gratefully welcomed.

-Bugfix : Fix conflict issue with FARL
-Bugfix : Fix issue while using blueprint on rail (Required from SquarelyCircle)




Fix crash with german version


  • Compatible with 0.17
  • New graphics for the items (Thanks jdogg)
  • Fixed: Poles are now blue-printable. However, a ghost cannot be selected, so not removable with a right click. Using desconstruction blue print works fine (Thanks serialk)
  • Fixed: Rails wire are not connected when rails are not connected (Thanks serialk)
    Option: Reduce the frequency of recalculation, to improve the UPS latency. Value configurable in the options
  • Migration from previous versions


Finally, real graphics, many thanks to yokmp!


critical fixes (conflicts issues with other mods)


  • Version available for 0.16.51
  • All previous functions are maintained (FARL, translated in russian etc.).
  • I tried to improve the graphics, but... well, it's not my best skill!


  • Remove annoying noise on rail
  • Make maximum speed dynamic (Thanks d3x0r)
  • Add remote call : Allows to define a rail as electric, by calling the method RailPowerSystem.addRail(straightRailName,curvedRailname)
  • Translation in russian (Thanks KroshkaRoo)


Bugfix due to the evolution of Factorio (No remote declared outside an event).


Bugfix with FARL:
- No bug when FARL is not activated
- There was a problem when adding curves rails, fixed


Bug fix for mods that apply a mask on pictures


Can be now used with FARL


Compatible with 0.15
Graphics are still awful!