RailPowerSystem

by Hermios

Connect rails to electric and signals circuits, and use electric trains

Content
a month ago
0.14 - 1.1
357
Transportation

Changelog

Version: 1.0.8
Date: 21-02-2024
  Bugfixes
    - Only one loco is loaded, even if not in front. Other is always empty, even if in front[https://api.github.com/repos/Hermios/RailPowerSystem/issues/24]
Version: 1.0.7
Date: 09-02-2024
  Info
    - [wrong dependancy to base (Is > instead of >=)](https://api.github.com/repos/Hermios/RailPowerSystem/issues/22)
Version: 1.0.6
Date: 09-02-2024
  Bugfixes
    - [Error when starting new game](https://api.github.com/repos/Hermios/RailPowerSystem/issues/20)
Version: 1.0.5
Date: 08-02-2024
  Bugfixes
    - [Crash when placing a rail-pole](https://api.github.com/repos/Hermios/RailPowerSystem/issues/15)
    - [Wrong connection of cables](https://api.github.com/repos/Hermios/RailPowerSystem/issues/18)
  Graphics
    - [no visual when I want to place a new rail-pole](https://api.github.com/repos/Hermios/RailPowerSystem/issues/16)
    - [Not all rail-powers have a middle cable (Visually)](https://api.github.com/repos/Hermios/RailPowerSystem/issues/17)
Version: 1.0.4
Date: 27-01-2024
  Bugfixes
    - [bug with migration](https://api.github.com/repos/Hermios/RailPowerSystem/issues/13)
Version: 1.0.3
Date: 27-01-2024
  Changes
    - [Update to adapt to the new dependancies structure](https://api.github.com/repos/Hermios/RailPowerSystem/issues/11)
Version: 1.0.2
Date: 19-01-2024
  Modding
    - [bug when creating trains](https://api.github.com/repos/Hermios/RailPowerSystem/issues/10)
Version: 1.0.1
Date: 16-01-2024
  Info
    - [Missing dependancies](https://api.github.com/repos/Hermios/RailPowerSystem/issues/7)
Version: 1.0.0
Date: 15-01-2024
  Bugfixes
    - [rail removal code tries to index a nil value when destroying some rails](https://api.github.com/repos/Hermios/RailPowerSystem/issues/1)
    - [rail accumulators are free accumulators...](https://api.github.com/repos/Hermios/RailPowerSystem/issues/2)
  Changes
    - [Update Mod to the last version](https://api.github.com/repos/Hermios/RailPowerSystem/issues/4)
Version: 0.3.7
Date: 05-01-2024
Update:
	- Set up migration to next version
Improvements:
	- Remove cables draw between rails and connectors
0.3.6
Fix:
	- Rail Connectors are not minable nor destructible
0.3.5
Fix:
	- crash by removing rails
	- Makes rails components undestructible
0.3.4
Fix:
	- Issue with 0.17.35 for remnant corpses
	- Compatibility with other modes reactivated
0.3.3
Improvements:
	- Create changelog file
Changes:
	- Require HermiosLibs
Fix:
	- Sprites outside of the picture when loading
0.3.2
Fix:
	- Various bugs
0.3.1
Fix:
	- Crash with german version
0.3.0
Update:
	- Compatible with 0.17
	- Migration from previous versions
	
Improvements:
	- New graphics for the items (Thanks jdogg)
	- Reduce the frequency of recalculation, to improve the UPS latency. Value configurable in the options
Fixed: 
	- Poles are now blue-printable. However, a ghost cannot be selected, so not removable with a right click. Using desconstruction blue print works fine (Thanks serialk)
Fixed: 
	- Rails wire are not connected when rails are not connected (Thanks serialk)
0.2.3
Improvements:
	- Finally, real graphics, many thanks to yokmp!
0.2.2
Fix:
	- Critical fixes (conflicts issues with other mods)
0.2.1
Update:
	- Compatible with 0.16 (0.16.51)
0.1.5
Fix:
	- Remove annoying noise on rail
Improvements:
	- Make maximum speed dynamic (Thanks d3x0r)
	- Translation in russian (Thanks KroshkaRoo)
Mods:
	- Add remote call : Allows to define a rail as electric, by calling the method RailPowerSystem.addRail(straightRailName,curvedRailname)
0.1.4
Fix:
	- Bugfix due to the evolution of Factorio (No remote declared outside an event).
0.1.3
Fix: 
- FARL->No bug when FARL is not activated
- FARL->Fix a problem when adding curves rails
0.1.2
Fix:
	- Bug fix for mods that apply a mask on pictures
0.1.1
Improvements:
	- Can be now used with FARL
0.1.0
Update:
	- Compatible with 0.15