Mods introducing new content into the game.
Mods introducing new content into the game.
Generate signals on the network when status of delivery/dispatch is updated
Framework to handle guis for entities in Factorio (display, store data...)
Build substations underground, so they are discreet and don't collide with other elements
New combinator that multiply signals coming from green wire to signals coming from red wire
Allows to program a scheduler for any train waiting at stations connected to the LTS
Allow Trains to send pre-configured signals with quantities to stations where they are stopped
This mod allows a roboport to insert ghosts in its range to the logistic network
Roboport and substation range of action are proportional, to avoid overlap of elements
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows trainstations to call trains when conditions are fulfilled
Mods introducing new content into the game.
Mods introducing new content into the game.
The TAC lets you control trains behaviours, based on incoming signals
Mods introducing new content into the game.
Convert missing items in the area of a roboport in signals for logistic network.
Mods introducing new content into the game.
Adds a new sorting entity which allows to sort items from belts to belts, aand from line to line - recommended for the hardCrafting mod.
Mods introducing new content into the game.