Extended Vanilla: Power Armors


Rebalances the vanilla armors and adds 4 brand new advanced versions. This mod fixes some vanilla "Known issues" on armors too.

6 months ago
0.15 - 1.1
54425
Owner:
77Playmaker
Source:
N/A
Homepage:
https://discord.gg/6NGYQdX
License:
Bob's mods Copyright
Created:
3 years ago
Latest Version:
3.3.1 (6 months ago)
Factorio version:
0.15 - 1.1
Downloaded:
54425 times

Short description of this mod(pack):

  • Adds 4 advanced versions of the normal power armor (from 10x to 20x);
  • Rebalances the vanilla craftings in order to recycle the previous armor;
    (Modular armor is requested for the Power armor that is requested in the Power armor mk2...)
  • Buffs the vanilla grids, to make them more useful in the mid-game.

Since this mod(pack) has not a forum page, you can follow me on my discord server where you can tell me your idea and/or any suggestion on my mods.
On that forum you can find a dedicated section on all the mods/modpacks on which i'm currently working too.

The craftings and technologies now change based on what mods are installed - support for:
+ Extended Vanilla: Fusion Reactors;
+ Extended Vanilla: Defence Equipments.


Support:

Yes, now you can directly support me and my creations if you really like them, and I'll give you something too for your contribution!


Projects:

  • Make recipe compatible with the other Extended Vanilla mods
    (I want to make the recipes and technologies requirements' depend on which mods are installed)
  • Intermediates overhaul (See the mod list below)
  • Make the mod all customizable

The Extended Vanilla Modpack:

These mods are meant to be no-game-changing / helper mods, however:

With the release of the "Intermediates" mods I'm going to change:

  • The ores' and metals' number, production and processing;
    (more intermediate products and passages for obtaining ores and plates)
  • The electronics itself;
    (more tiers of circuits and some other electric stuff)
  • The vanilla tech three.

What I'm planning to do:

  • The single mods will still be playable in the normal vanilla as NO-game-changing;
  • The new mods will be added as optional dependencies and will OVERHAUL them.
    (Similar to how the old FactorioPlus modpack was in the past 0.15)

The new mods will be first launched as alphas, with a content that will be subsequently expanded.


A complete list of the mods on which I'm currently working: (Latest update: 02.10.20)

Machines:

  • Extended Vanilla: Logistics - Coming in October!
  • Extended Vanilla: Machines & Assembling - Coming in October!
  • Extended Vanilla: Green & Biotech - Coming in October/November!
  • Extended Vanilla: Mining & Drills
  • Extended Vanilla: Omega Expansion - Coming in October/November 2020!

Intermediates:

Military & Armor:



Edit: only the armor mods.


FactorioPlus 2 Modpack:

Do you remember the old modpack for 0.15, that consisted on plates and alloys, refinering and multiple ores?
Well, by the end of the next month (September 2020) I'll rework it for the newest version of the game, so If you want to tell me something (Ideas and suggestions, for example or what you liked/disliked of the old modpack - if you where there and remember it xD), you're welcome to enter in my discord server; see you and stay tuned!


Known issues:

  • Sorry for the English XD