|License:||Bob's mods Copyright|
|Created:||1 year, 7 months ago|
|Latest Version:||2.3.0 (a month ago)|
|Factorio version:||0.15 - 0.17|
This mod makes power armor's grid better than normal.
My discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX
These mods need this one (if you didn't know them, download and try ;D):
- Personal Roboport Mk3 (More Personal Roboports): https://mods.factorio.com/mod/Personal-Roboport-Mk3
- More Exoskeletons: https://mods.factorio.com/mod/More-Exoskeletons
- More Fusion Reactors: https://mods.factorio.com/mod/more-fusion-reactors
- More Equipments mod: https://mods.factorio.com/mod/More-Equipments-Mod
Changelogs and Features:
-2.2.0: Updated to 0.17!
_Hi guys, have you been waiting for my return? I hope so, because i'll start update all my mods, except for Fp ones, that are too complex and huge for be updated: if i wanted to update them i would need to rewrite all the technology locales (that have changed a LOT in 0.17, starting with science packs and how names are given to each tech) and not only if i tell you that entities have changed too (another big problem)...
But don't worry, i'm preparing a new modpack, called RealFactory, that will take the place that FactorioPlus mods have left, for more info, see the modpage on the forum and be sure to enter in my discord page.
Updated the newest version for 0.15
Added 3 new tiers of power-armors that are very, very big, but balanced for the normal vanilla game.
Fixed for Personal Roboport Mk3 mod!
Now my mods have a copyright!
Upgraded to 0.16 and fixed some bugs!
Fixed 13x13 to 12x12 power armor Mk2 equipment's grid.
Now if you want download any my equipment mods (ex: Better Roboports) you must download this mod , for make the power armor grids right for my mod: (ex: if the roboport Mk3 is 3x3, therefore the armor grid needs to be a multiple of 3).
If you want to tell me about something of this mod follow this link:
-Sorry for the English XD