Better Power Armor Grid (More Armors Mod)

This mod makes power armor's grids great than normal for better in-game with my mods. This mod makes also that armor's craftings uses the previous armor (ex. power armor mk2 uses power armor mk1, but the crafting is more cheaper) and adds 3 new tiers of power armors (with big grids: 13, 14, 15 that seems not so big, but for my mods they becomes very, *very* big)! (Pay attention for the game version of the mod if you want to download this one for 0.15)
11 months ago
0.15 - 0.16
Owner: DiegoPro77
Source: N/A
License: Bob's mods Copyright
Created: 1 year, 5 months ago
Latest Version: 2.2.2 (11 months ago)
Factorio version: 0.15 - 0.16
Downloaded: 12584 times

This mod makes power armor's grid better than normal.
These mods need this one (if you haven't download anyone, try it ;D):
- Personal Roboport Mk3 (More Personal Roboports):
- More Exoskeletons:
- More Fusion Reactors:
- More Equipments mod:
Changelogs and Features:
Updated the newest version for 0.15
Added 3 new tiers of power-armors that are very, very big, but balanced for the normal vanilla game.
Fixed for Personal Roboport Mk3 mod!
Now my mods have a copyright!
Upgraded to 0.16 and fixed some bugs!
Fixed 13x13 to 12x12 power armor Mk2 equipment's grid.
Now if you want download any my equipment mods (ex: Better Roboports) you must download this mod , for make the power armor grids right for my mod: (ex: if the roboport Mk3 is 3x3, therefore the armor grid needs to be a multiple of 3).

If you want to tell me about something of this mod follow this link:

Known issues:
-Sorry for the English XD

This mod is not projected for my FactorioPlus mods, however you can use it if you want with them (i'll probably integrate this one with them as a addon).