Short description of this mod(pack):
This mod implements some methods for refining your mined ores (and some other intermediate items) in order to augment the complessive final yield.
Each tier of refining needs to be unlocked with a technology, and you can further upgrade these recipes as you progress through the game.
! For the actual numbers with Krastorio 2 see the Faq page. !
Furnace (Alternative smelting):
- Obtain a plate from an ore, obtained with advanced material processing
No extra yeld, but now the this technology introduces the crusher, a machine that won't allow you to boost your ore production at first, but will allow you to speed up the normal vanilla process.
Scroll down if you want to see some setups for each stage of the game.
Ore Crusher: (From 2.0x to 2.75x)
- Now that you've researched the Base ore processing, you can obtain double the plates from the same amount of ores.
Obviously you need to smelt the dust into plates.
Enrichment Chamber: (From 3x to 3.5x)
- With the power of electrolysis, you can further refine your ores.
Ores are processed into ore clumps, and these clumps can be smashed down into dust with crushers.
Purification Chamber: (From 4x to 4.75x)
- Purification chambers are really complex machines that use sulphuric acid to melt down ores into chunks.
The chunks can be then processed into clumps and then smashed into dust.
Late game production of a megabase: (Up to 5.100x)
- There are twoupgrades of the crusher and enrichment chamber, and one for the enrichment chambers.
The Mk2 tiers are obtained by researching the Advanced and Elite ore processing, while Mk3 tiers are dedicated to the late game entusiasts and are obtainable after space science.
They have enhanced defensive stats, process 1.67 and 2 times faster, and have a base production boost of 5%-10%
This allows you to save up a LOT of space and at the same time boost your efficiency.
These stats are different if you're playing with K2.
Inspired from the famous Mekanism's ore processing (A minecraft mod).
Since this mod(pack) has not a forum page, you can follow me on my discord server where you can tell me your idea and/or any suggestion on my mods.
On that forum you can find a dedicated section on all the mods/modpacks on which i'm currently working too.
Coal processing chains:
- Coal processing is not revolved around a simple boost to final yields.
- The approach here is revolved around fuel quality and steel processing.
More efficient fuels:
- Raw coal can be refined through the game in coal coke, coal dust, clumps and chunks, gaining more and more Megajoules of fuel value with each recipe.
- Furthermore, coal chunks, that are better than solid fuel if you compare the stats, can replace oil in the production of rocket fuel.
(A production chain of 4-5 passages is needed, yes, but in the end you always obtain more MJ of fuel than what you consume in the craftings.)
More, and faster, steel:
- Vanilla steel production remains untouched, but now you can unlock faster and better methods to produce steel, using enriched coal.
- Enriched coal has no fuel stats, but it can be produced with each coal intermediate, with the philosophy "the better fuel, the more enriched coal", and allows you to produce steel more than two times faster and with even less iron.
The steel recipe chain can be united with the iron recipe chain. This allows you to produce a steel plate with HALF iron ore in the lategame.
Here are some setups for each stage of the game.
Circuit design: credits to Syrenthra from Discord.
Linear design.
Krastorio 2: Beaconed iron refinement chain.
(This is the production per minute of this design.)
Projects: (Last updated: 14.03.24)
- Optimize the Krastorio 2 compatibility (Ex. Steel production);
- Uranium processing chain; (Introducing plutonium and other byproducts.)
- Implement ore Quintuplication and overhaul; (Comin' with Space Age Factorio Update.)
- Intermediates mods' overhaul; (Comin' with Space Age Factorio Update, see Faq page.)
Projects finished:
- Implement new tiers of the already implemented machines; / (Done!)
- Do a cross-mod compatibility with Brevven mods; / (Done!)
- Expand coal processing chain; (Coal, charcoal, coal coke, pellets, etc.) / (Done!)
Compatibility:
The mod is coded in a procedural way: implementing new ores is as easy as write a word, but creating all the textures needed could take some time.
So:
- If you are a mod owner, you can contact me in private on both discord and the factorio forum;
- If you're a fan and want a compatibility, feel free to ask me as I told before.
(DISCLAIMER: I'm more active on discord)
Currently supported:
- Ev Mining drills: tech three addons; (Enable via settings.)
- Brevven's Lead mod: recipe chain with and without copper as byproduct; (Enable via settings.)
- Brevven's Tungsten mod: recipe chain with and without iron as byproduct, tech three addons; (Enable via settings.)
- Brevven's Titanium mod: recipe chain with and without iron as byproduct, tech three addons; (Enable via settings.)
- Brevven's Gold, Tin and Silver.
(When I'll also add aluminium this recipe chain will have an additional optional byproduct.)
Dusts, plates and intermediates
The Extended Vanilla Modpack: (Last updated: 31.12.23)
The plan to introduce an overhaul to the game is still there, and I've done some interesting work in the past years, but
by updating this mod to 2.0.0 (it took me 3 weeks, yeah) I realized that there's no meaning in continuing for now.
A new factorio update is coming, and it seems to be really huge:
+ I want to see from a modding view how these different planets can affect your progression.
+ I want to see how the new ORES will change this game. (And possibly add new ways to refine them or enhance the already implemented methods.)
So I'm stopping the development of the "intermediates" section until the update will come out.
Then I'll update this section with my thoughts.
Until then, I'll focus on the already released mods... and on compatibilities: yeah for the first time in this mod development... I'll focus on other mods. (Lmao)
Feel free to ask me in the comment section what mod you would like me to boost.
A complete list of the mods on which I'm currently working: (Latest update: 31.12.2023)
Intermediates:
Military & Armor:
- Extended Vanilla: Power Armors
- Extended Vanilla: Fusion Reactors
- Extended Vanilla: Roboports
- Extended Vanilla: Exoskeletons
Support:
- I need to fix some things regarding patreon.
(You've come this far? Really? What do you want? Schreenshots? Just download and spam my guy this mod will allow you to, trust me.)
Known issues:
- If you find any... my mistakes in english are endless... I'm sorry. :D