Extended Vanilla: Mining & Drills


This mod adds multiple new tiers of electric mining drills with their relative techs through the game progression that are fully customizable in terms of hps, speed, base production, emissions per minute and consumption via startup settings. Advanced big mining drills for SA are in program. Repices are modified by: Ev Refining.

Content
a month ago
1.0 - 2.0
17.2K
Mining
Owner:
77Playmaker
Source:
N/A
Homepage:
https:// https://discord.gg/6NGYQdX
License:
Common sense Copyright
Created:
4 years ago
Latest Version:
3.0.3 (a month ago)
Factorio version:
1.0 - 2.0
Downloaded by:
17.2K users

Short description of this mod(pack):

This mod adds 5 brand new tiers of electric mining drills with their relative techs.
The drills have enhanced stats that get better with each tier and some useful base productions that stack with mining technologies.
Let me show you all the lineup.


Mk2:

  • Health: 400hp;
  • Mining speed: 0.75/s;
  • Base productivity: 5%;
  • Emissions: 15/min;
  • Consumption: 150kW;
  • Module slots: 4;


Mk3:

  • Health: 500hp;
  • Mining speed: 1.00/s;
  • Base productivity: 10%;
  • Emissions: 20/min;
  • Consumption: 300kW;
  • Module slots: 4;


Mk4:

  • Health: 650hp;
  • Mining speed: 1.50/s;
  • Base productivity: 20%;
  • Emissions: 30/min;
  • Consumption: 500kW;
  • Module slots: 5;


Mk5:

  • Health: 800hp;
  • Mining speed: 2.00/s;
  • Base productivity: 35%;
  • Emissions: 40/min;
  • Consumption: 750kW;
  • Module slots: 5;


Mk6:

  • Health: 1000hp;
  • Mining speed: 2.50/s;
  • Base productivity: 50%;
  • Emissions: 20/min;
  • Consumption: 500kW;
  • Module slots: 6;


How do you craft them? Well, you can decide:

You can directly craft each mining drill yeah, but it would be really sad to waste all those resources on hundreds and hundreds of mining drills each time you unlock a new tier, isn't it?
To solve this "problem" the mod introduces a whole recipe chain that uses the previous tier to create the new one.
It works for burner drills too.

Direct or Upgrade?

  • Direct Crafting: Faster Crafting - Easier to produce
    (Useful if you need a determinate amount to quickly create a strategic setup.)
  • Upgrading: Drill recycling - Cheaper recipes - Longer to make
    (Recipes can be automated from the beginning up to the highest tier. It's complicated, yeah, but it saves A LOT of resources.)
    (These recipes can't be handcrafted obviously.)

Balancing these drills is not as easy as it can look like, so I'd be thankful to see what you think of this mod both on both my discord server and in the comment section.


Modularity & Customization: the Extended Vanilla philosophy

  • The modding community increases as the player base does. So in a so crowded game compatibility is the key.
  • And since I can't keep up with all the mods that each day get released, updated and changed, I'll let you do that as much as the code lets me do it.
  • Mining drills are defined by tons and tons of features.
  • In this mod you can configure many of them, ranging from mining speed to base productivity bonuses, to consumption...


Projects for the mod: (Last updated: 24.10.24)

  • Add advanced tiers of Big mining drills.
  • Add lategame tiers of quarries.

Projects finished:

  • Updated to Factorio 2.0 and SA/ (Done!)

The Extended Vanilla Modpack: (Last updated: 24.10.24)

I've been working on updating the pack for the past week thanks to the early access. (Thanks to the Factorio team that let me do so.)
Currently, I have a couple of ideas in my mind, and a name for the "overhaul" - Extended Vanilla: Processing.

It will revolve around intermediates, metal and non-metal processing and general enhancement of Vanilla mechanics.
There will be an impact on the game, but on my vanilla+ philosophy: vanilla textures, "simple" recipe chains that are easy to understand... and a relaxed op late-game to enjoy alone or with friends.
As it has been back in 0.15 there will be a focus on alloys, taking inspiration from both real and phantasy metals and metallurgy.

I'll make this expansion compatible with the mods I think can revolve around these concepts, like Krastorio and Bz that I supported in the past and that I'm open to support once the creators will update them to Factorio 2.0.


A complete list of the mods on which I'm currently working: (Last updated: 24.10.24)

The Extended Vanilla modpack:

  • [Extended Vanilla: Processing] - (Working on - early stages.)

Compatibility:

The mod is coded procedurally: implementing new ores is as easy as writing a word, but creating all the textures needed could take some time.

So:

  • If you are a mod owner, you can contact me in private on both discord and the factorio forum;
  • If you're a fan and want mod compatibility, feel free to ask me.
    (DISCLAIMER: I'm more active on discord)

Currently supported in Factorio 2.0: (Last updated: 24.10.24)


Join the chill vanilla+ enjoyers:

  • I'm not really active on the Factorio forum.
  • Instead, I daily use discord for multiple reasons, so you can follow me on my discord server if you want.
  • There you will find, other than me, many players that enjoy the modpack (and the game). We're both enthusiasts with hundreds of hours into the game and chill players that just started their journey in the game.
  • And if you have any suggestion, idea, or just need to report a bug, be sure to do it!


Support:

As a university student balancing my studies and other passions, sometimes it can be challenging for me to determine how much time I should invest in modding Factorio.
While I love creating content, I also have responsibilities and interests outside of gaming, as I think you can imagine.

By supporting my work, you're not only helping me decide how much time to dedicate to improving the mods, but you're also showing the value that my content brings to the community.
Your contributions could have a real impact on my ability to continue developing, and even those around me will see the importance of this creative journey. (They are not into the game and, therefore, can't understand its dynamics.)
If you enjoy what I do, consider paying me a coffee—your support truly makes a difference.

In return, you'll have some perks and boosts on this server, as a dedicated chat for donors and priority on modding ideas (this last one if you achieve the @Steel bros title).


In this sense, special thanks to my donors:

Steel bros:

  • EGB Gaming;
  • MT;

Iron fellas:

  • Сотрудник НКВД;
  • Ala;

Mods used in the making and testing of my mods and of this page: (I think this is the least I can do.)

Inspired from the famous Mekanism's ore processing (A minecraft mod).


You've come this far? Really? What do you want? Even more schreenshots?
Just download and spam mate I can assure you this mod(pack) will allow you to, trust me.
:D
What are you waitin' for? The factory must grow!


Known issues:

  • If you find any... my mistakes in english are endless... I'm sorry. :D

_77