A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds several tiers and types equipments, even custom ones, like personal assembling units and backpacks, that boost your crafting speed and inventory. You can change multiplel parameters of most items. Compatible with Krastorio 2 and jetpack from Earendel.
Mods introducing new content into the game.
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds four brand new tiers of Roboports that will allow you to command hordes of drones!
Mods introducing new content into the game.
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds four brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast. Quick Note: be careful when spam-crafting them—the more high the tier, the more exponential the speed buff.
Mods introducing new content into the game.
A complete overhaul of the ordinary personal vanilla equipment. This mod(pack) adds five brand new tiers of fusion reactors to boost your power production. (In this case, I've also changed the ordinary vanilla textures with some fresh, high-tech custom ones.)
Mods introducing new content into the game.
Have you ever wanted an assembling machine that can finish a speed module 3 in less than a minute? Or more than a productivity module 3? This mod adds them! 8 New marks of assembling machines and 2 new ones for each modules can revolutionize your base and allow you to product thousands of cables, gear wheels and other simple craftings in a small space. Not enough, well...there are new tiers for furnaces too. If I tell you that only 1 assembly machine mk11 with 7 speed module 5 can finish 24000 products in 1 minute, what will you do? This mod, as the other FactorioPlus (FP) ones, is compatible with Bob's mods.
Large total conversion mods.
This is the base of my FP mods: it adds 24 new ores in the game, with wich you'll be able to create plates, circuits, gear wheels and cables for craft new powerful machines and tiers of the vanilla ones. This mod is also compatible with Bob and RSO ones, for a better gameplay with your modpacks. Hope you'll enjoy!
Large total conversion mods.
This mod adds 8 new tiers of logistic, each one with its belt, underground belt, splitter and inserter (with its filter version) And 2 new tiers of robotics: Advanced and Express. This mod, associated with Bob logistics, adds 6 logistics, from mk6 to mk11. (Now FULLY compatible).
Large total conversion mods.
This mod adds some new tiers of burner mining drill, lots of new tiers of electric mining drill, and new quarries: very hard to craft, but very powerful and useful. They can mine ores and fluids where you want (and you can use the cheaper one, for example, for create ores and use them instantly for create explosives or grenades). (Compatible with Quarry and Bobs Mod)
Large total conversion mods.
With this mod you can enhance your character's mining speed by researching technologies.
Mods introducing new content into the game.
This mod adds many new types of alloys, ordered by their prerequisites in "types": there'll be so many alloys that steel will be nothing compared to them. Also this mod adds new, powerful marks of the vanilla lab and lots of new science packs for research technologies like Automation 11 or Advanced Electronics 6 and entire new tech threes that needs only to be discovered. For allow you to play my mods in your modpacks, this mod is compatible with Bob's ones. For a better gameplay with this mod, see the bottom of this mod page.
Large total conversion mods.
This mod adds 8 new tiers of solar panels and accumulators, based on my mods, very useful and powerful...but i challenge you to craft them. Fully compatible with bob power, with wich adds 6 new tiers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the normal way to produce circuits in a more complex and interesting one, using new liquids like lithium and adding a new powerful circuit called control unit (that will be used from "FactorioPlus: Machines" for craft, for example, the assembling machine mk11 ); it also splits the vanilla green/red/blue circuit in 3 different versions: from the easier to the harder. This mod is also compatible with Bob's ones if you want to play them together.
Large total conversion mods.
Add an advanced research for Copper Cables and Iron Gears with the ability to craft them at 50%, 100%, 200% and 300% discount on plates. Example: if you have researched Advanced Iron Gear Processing 4, you can make 6 Iron Gears from 1 Iron Plate!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inspired from the other Bio-mods, this one adds a new greenhouse and 4 new futuristic bio-labs for produce enormous quantities of wood that'll be requested from Dp77's FactorioPlus (FP): Electronics or from any other mod. This mod is compatible, i think, with anything (tell me if i'm wrong).
Large total conversion mods.
Provides smelting recipes for the ores added with Dp77's FactorioPlus: Ores, but not only! This mod will add a new, more complex and dynamic way to play this game: many craftings for obtain my ores and their related things will be different from the vanilla game, also the vanilla tech three will be re-edited from the bottom for a better integration and some ores will require unique processings thought only for them. This mod is also compatible with Bob's ones and RSO.
Large total conversion mods.
This mod adds multiple new tiers of electric mining drills with their relative techs through the game progression that are fully customizable in terms of hps, speed, base production, emissions per minute and consumption via startup settings. Advanced big mining drills for SA are in program. Repices are modified by: Ev Refining.
Mods introducing new content into the game.
An overhaul to the Vanilla ore processing while maintaining the style and simplicity of Factorio. Now compatible and balanced around Space Age. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Adds 4 brand new tiers of shields and lasers. This mod completes the Extended Vanilla set of power armors.
Mods introducing new content into the game.
This mod introduces a fully customizable system of logistic items (belts, roboports, etc.) that you can adapt to your playstyle, world progression and modpack. You can change radious of the bot-related structures and recipes ingredients, amounts, results and stats of the belts. Unlock new and better logistics solutions as you explore Space Age, and adapt them to your needs.
Mods introducing new content into the game.