Adds 8 new tiers of belts, underground belts and splitters.
Find a bug? See the official FactorioPlus mod page on the forum for more details: https://forums.factorio.com/viewtopic.php?f=190&t=58923
What would you like to see in the next update? Follow this link: https://forums.factorio.com/viewtopic.php?f=190&t=62369
My discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX
FactorioPlus: Ores> https://mods.factorio.com/mod/Dp77s-FactorioPlus-Ores
FactorioPlus: Plates> https://mods.factorio.com/mod/Dp77s-FactorioPlus-Plates
FactorioPlus: Advanced Tech and Alloys> https://mods.factorio.com/mod/Dp77s-FactorioPlus-Advanced-Tech
FactorioPlus: Electronics> https://mods.factorio.com/mod/Dp77s-FactorioPlus-Electronics
? Bob library;
? Bob logistics;
_Re-made the compatibility with Bob's mods;
_Fixed the bug with the ultimate inserter.
_Removed some unwanted dependences (Thanks to Dracarias, M13tz and W4LNUSS )
1.7.0: Robotic Update!
_Added Roboports mk2 and mk3;
_Added Logistic Robotics Mk2 and Mk3;
_Added Construction Robotics Mk2 and Mk3;
_Added Flying Robot Frames Mk2 and Mk3;
_Expanded Worker Robots Speed's tech;
_Expanded Worker Robots Cargo tech.
_Compatibility with bob mods added.
1.5.0: Roentgenium Update
_Added the hypersonic logistic;
_Added the ultrasonic logistic; (with its new inserter and filter version too)
For more details, see the forum page.
1.4.0: Inserters Update
_Added 3 new inserters;
_Added 3 new filter inserters.
For a better gaming with my logistic, these tiers can be unlocked when you research logistic 5, 7, 9.
_Added new teches for each tier of logistic: now you need to research them in order to unlock logistics' craftings;
_Fixed vanilla logistics' craftings: now you need to research vanilla's teches in order to unlock them.
-Changed logistics 9's names, from Ultimate to Giga, for a request of compatibility with shanemadden's mods (Logistics 9's features remain unchanged);
Unfortunately, if you've downloaded and played a previous version of this mod, you'll lose all your Ultimate things (Transport Belts, Underground Transport Belts and Splitters), and you'll need to recraft them!
_Fixed belt speed. (Thanks to metal20501 );
_Fixed the texture bug that didn't make the game start. (Thanks to TornBreeze )
_Released! Wow that item is already at destination with this Stealt belt!
FactorioPlus modpack list:
_Dp77's FactorioPlus: Plates (and related things like circuits, cables ex.);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Plates) (Beta!)
_Dp77's FactorioPlus: Tech trees (labs and science packs);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Advanced-Tech ) (Beta! )
_Dp77's FactorioPlus: BioExpansion (wood automated process for basic things );
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Bio-Expansion ) (Beta! )
_Dp77's FactorioPlus: Electronics (circuits and processings for make them);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Electronics ) (Beta! )
_Dp77's FactorioPlus: Mining (mining drills and quarries)
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Mining ) (Beta! )
_Dp77's FactorioPlus: Machines (vanilla's structures improvement);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Machines ) (Beta! )
_Dp77's FactorioPlus: Logistics (belts, und. belts, inserters, splitters, robots and roboports and related things);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Hyper-Logistic ) (Beta! )
_Dp77's FactorioPlus: Power (electric poles, accumulators, generators and related things);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Power) (Beta! )
_Dp77's FactorioPlus: Refining (more methods to refine raw ores);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Refining) (Beta! )
I'll update the modpack for 0.17, be sure, but i'll concentrate now on RealFactory modpack releasing; thank you for the 50k+ downloads with these mods.
Addons: (can be run with or without FP mods)
UPDATED! (https://mods.factorio.com/mod/Better-Axes )
Do you have any suggestion or do you founded a bug? Tell me in the comments page: https://forums.factorio.com/viewtopic.php?f=190&t=58923
_English...a tiny detail...