Dp77s FactorioPlus: Bio Expansion


Inspired from the other Bio-mods, this one adds a new greenhouse and 4 new futuristic bio-labs for produce enormous quantities of wood that'll be requested from Dp77's FactorioPlus (FP): Electronics or from any other mod. This mod is compatible, i think, with anything (tell me if i'm wrong).

Overhaul
6 years ago
0.16
20
Owner:
77Playmaker
Source:
N/A
Homepage:
https://mods.factorio.com/user/DiegoPro77
License:
Common sense Copyright
Created:
6 years ago
Latest Version:
1.9.2 (6 years ago)
Factorio version:
0.16
Downloaded by:
20 users

If you think that wood isn't use a lot in this game, you might download this mod.
It adds 5 new types grennhouses and 8new craftings for an automated wood production, 4 new types of wood that will be used in other my mods and 2 new types of fertilizer for increment your production of raw wood with other 8 new recipes. All this must be researched with a new bio-tech three.

Find a bug? See the official FactorioPlus mod page on the forum for more details: https://forums.factorio.com/viewtopic.php?f=190&t=58923
See the bottom of the page for a list of my FactorioPlus mods

What would you like to see in the next update? Follow this link: https://forums.factorio.com/viewtopic.php?f=190&t=62369
My discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX

Dependences:

Changelogs:

_1.9.2: Edited Bio Lab Mk1's texture and swapped with Mk2's one.


_1.9.1: Updated Green house textures.


_1.9.0: Started the texture update, as told on the Factorio's Forum, editing the Bio Lab Mk2's texture.


_18.0: Added recipes for oak, dark oak, birch and acacia planks. (Thanks to hondie13's appeal )


_1.7.0: Fixed minor bugs.


_1.6.1: Fixed locale bug: "fertilizer-1".


_1.6.0: (Beta!)
Added Bio-Lab-Mk4;
Added new interesting recipes;
Fixed name's bugs;
Fixed minor texture bugs.


_1.5.0: Added new types of research, for an more efficient production of raw wood and fixed minor bugs.


_1.4.0: Added Bio-Lab-mk3, made with the new alloy Newtonium, and new recipes for more wood.


_1.3.0: Added Bio-Lab-mk2 and new recipes for more wood.


_1.2.0: Fixed some things of the bio lab.


_1.1.0: Added an entity for the bio-lab, now you can place and use it.


_1.0.0: Released, and wood, and wood…


FactorioPlus modpack list:

_Dp77's FactorioPlus: Plates (and related things like circuits, cables ex.);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Plates) (Beta!)
_Dp77's FactorioPlus: Tech trees (labs and science packs);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Advanced-Tech ) (Beta! )
_Dp77's FactorioPlus: BioExpansion (wood automated process for basic things );
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Bio-Expansion ) (Beta! )
_Dp77's FactorioPlus: Electronics (circuits and processings for make them);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Electronics ) (Beta! )
_Dp77's FactorioPlus: Mining (mining drills and quarries)
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Mining ) (Beta! )
_Dp77's FactorioPlus: Machines (vanilla's structures improvement);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Machines ) (Beta! )
_Dp77's FactorioPlus: Logistics (belts, und. belts, inserters, splitters, robots and roboports and related things);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Hyper-Logistic ) (Beta! )
_Dp77's FactorioPlus: Power (electric poles, accumulators, generators and related things);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Power) (Beta! )
_Dp77's FactorioPlus: Refining (more methods to refine raw ores);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Refining) (Beta! )
I'll update the modpack for 0.17, be sure, but i'll concentrate now on RealFactory modpack releasing; thank you for the 50k+ downloads with these mods.


Addons: (can be run with or without FP mods)

_Better axes;
UPDATED! (https://mods.factorio.com/mod/Better-Axes )

Do you have any suggestion or do you founded a bug? Tell me in the comments page: https://forums.factorio.com/viewtopic.php?f=190&t=58923

Known issues:

_English...a tiny detail...