|License:||Bob's mods Copyright|
|Created:||5 months ago|
|Latest Version:||1.8.0 (4 months ago)|
If you think that wood isn't use a lot in this game, you might download this mod.
It adds 5 new types grennhouses and 8new craftings for an automated wood production, 4 new types of wood that will be used in other my mods and 2 new types of fertilizer for increment your production of raw wood with other 8 new recipes. All this must be researched with a new bio-tech three.
Find a bug? See the official FactorioPlus mod page on the forum for more details: https://forums.factorio.com/viewtopic.php?f=190&t=58923
See the bottom of the page for a list of my FactorioPlus mods
What would you like to see in the next update? Follow this link: https://forums.factorio.com/viewtopic.php?f=190&t=62369
- FactorioPlus-Ores: https://mods.factorio.com/mod/Dp77s-FactorioPlus-Ores
-Dp77s FactorioPlus Advanced Tech and Alloys: https://mods.factorio.com/mod/Dp77s-FactorioPlus-Advanced-Tech
_Do you want that i change greenhouse's textures? Because i've started using this type of texturing recently, so i need a feedback.
_18.0: Added recipes for oak, dark oak, birch and acacia planks. (Thanks to hondie13's appeal )
_1.7.0: Fixed minor bugs.
_1.6.1: Fixed locale bug: "fertilizer-1".
Added new interesting recipes;
Fixed name's bugs;
Fixed minor texture bugs.
_1.5.0: Added new types of research, for an more efficient production of raw wood and fixed minor bugs.
_1.4.0: Added Bio-Lab-mk3, made with the new alloy Newtonium, and new recipes for more wood.
_1.3.0: Added Bio-Lab-mk2 and new recipes for more wood.
_1.2.0: Fixed some things of the bio lab.
_1.1.0: Added an entity for the bio-lab, now you can place and use it.
_1.0.0: Released, and wood, and wood…
Mods that will be released as soon as i can:
_Dp77's FactorioPlus: Plates (and related things like circuits, cables ex.);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Plates) (Beta!)
_Dp77's FactorioPlus: Tech trees (labs and science packs);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Advanced-Tech ) (Beta! )
_Dp77's FactorioPlus: BioExpansion (wood automated process for basic things );
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Bio-Expansion ) (Beta! )
_Dp77's FactorioPlus: Electronics (circuits and processings for make them);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Electronics ) (Beta! )
_Dp77's FactorioPlus: Mining (mining drills and quarries)
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Mining ) (Beta! )
_Dp77's FactorioPlus: Machines (vanilla's structures improvement);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Machines ) (Beta, updating! )
_Dp77's FactorioPlus: Logistics (belts, und. belts, inserters, splitters, robots and roboports and related things);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Hyper-Logistic ) (Beta, updating! )
_Dp77's FactorioPlus: Power (electric poles, accumulators, generators and related things);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Power) (Beta, updating! )
_Dp77's FactorioPlus: Refining (more methods to refine raw ores);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Refining) (Beta, updating! )
_Dp77's FactorioPlus: Armor (batteries, personal Roboports, fusion reactors, supplies, ex.);
_Dp77's FactorioPlus: Military (turrets, defence ex.);
_Dp77's FactorioPlus: Enemies (Spawners with a high tier and more spitters);
_Dp77's FactorioPlus: Storage (chests and more);
_Dp77's FactorioPlus: Omega's Expansion (See the Omega's Amethyst ore in the mod, for now it's all secret ;D);
_Dp77-s FactorioPlus: Future Expansion (Fusion reactors, teleport belts, transform a determinate ore into an other...)
_Dp77's FactorioPlus: Addons (like Omega expansion);
_Dp77's FactorioPlus: Extra Compatibility (Example: use my metals with your mods (i will do this addon WHEN all the previous mods will be done for small compatibilities and for fix bugs that could appear with a few mods));
Addons: (can be run with or without FP mods)
UPDATED! (https://mods.factorio.com/mod/Better-Axes )
Do you have any suggestion or do you founded a bug? Tell me in the comments page: https://forums.factorio.com/viewtopic.php?f=190&t=58923
_English...a tiny detail...