Dp77s FactorioPlus: Advanced Tech and Alloys

This mod adds 11 new alloys and 9 new science packs for my mods and fix all the vanilla science packs' craftings for a better integration with the vanilla game. --Now compatible with Bob mods (Tell me if there's any bug )
a month ago
0.16
3100
Owner: DiegoPro77
Source: N/A
Homepage: N/A
License: Copyright: Redistribution, but NO editing. (The same as bob mods)
Created: 3 months ago
Latest Version: 2.4.0 (a month ago)
Factorio version: 0.16
Downloaded: 3100 times

This mod adds new alloys and science packs for my mods and fix vanilla science packs craftings for a better integration with the vanilla game.
(Beta version released! )

Find a bug? See the official FactorioPlus mod page on the forum for more details: https://forums.factorio.com/viewtopic.php?f=190&t=58923

Dependences:
FactorioPlus-Ores: https://mods.factorio.com/mod/Dp77s-FactorioPlus-Ores
FactorioPlus-Plates: https://mods.factorio.com/mod/Dp77s-FactorioPlus-Plates

(For other FactorioPlus mods see the bottom of this page! )

Compatible with:
_Bob mods.

Changelogs:
2.4.0:
_Added, on a bigger request, compatibility with Bob mods (If there's a bug tell me ).
2.3.1:
_Reduced the amount of gun turrets used by the military science pack: from 10 to 8.
2.3.0:
_Fixed Newtonium's tech loop (Thanks to Dauragon's message).
2.2.0:
_Fixed Lab mk2, now you can use production science pack 2 in this one (Thanks to Dracolegacy's appeal)
2.1.0:
_Fixed steel recipe.

2.0.0: (Big fixes update )

_Updated some science pack craftings, for a more interesting gameplay.
_Fixed finally red and green science packs, now you can play my mods in survival mode.
1.9.0:
_Fixed quicksilver usage for alloys. (Thanks to millaaron's post )
_Now science pack 2 needs 15 plates of Peltrum instead of 10 plates of Fermium.
_Now science pack 1 needs 62 raw wood instead of 75.

1.8.0: (Alloys update):

_Now alloys and ores are divided in categories, from the 7°(ores) to the 1°type; for now you can reach only the 4° type, the other types will be released when will be the time.
_Added 9 new alloys: -Peltrum; Platiridium (6° type),
-Badassium; Californium; Kripton; Einstenium (5° type),
-Mendelium; Nobelium (4° type).
_Fixed Steel and Newtonium recipes.
_Now, for all the alloys' craftings, you need quicksilver; the amount is equilibrated to the type of the alloy.

1.7.2:
_Fixed Science Pack Sorting's names.
1.7.1:
_Fixed Ore science packs's names.
1.7.0:
_Added Advanced Material Refining 2 and a new alloy of 3rd type: Newtonium (made from cadmium, titanium and vibranium ).
1.6.0:
_Fixed Common Science Pack sorting from probability of 100% of 7 science-pack-1 from 1 to 70% of 7. (Thank you metal20501 )
1.5.0:
_Fixed texture's bugs. (Thanks to donoya's and czacha73 posts on the forum)
1.4.0: (Beta)
_Added 3 new labs for use my science packs with the related technologies for unlock them.
_Added researches for unlock my science packs.
_Fixed All the name's bugs.
1.3.0:
_Added 5 new types of scientific packs for my future researches.
1.2.0:
_Added 4 new types of scientific packs that give you a determinated amount of every vanilla science packs.
1.1.0:
_Fixed all the recipes for the vanilla science packs.
1.0.0:
_Released!

Mods that will be released as soon as i can:

_Dp77's FactorioPlus: Plates (and related things like circuits, cables ex.);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Plates) (Beta!)
_Dp77's FactorioPlus: Tech trees (labs and science packs);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Advanced-Tech ) (Beta! )
_Dp77's FactorioPlus: BioExpansion (wood automated process for basic things );
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Bio-Expansion ) (Beta! )
_Dp77's FactorioPlus: Electronics (circuits and processings for make them);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Electronics ) (Beta! )
_Dp77's FactorioPlus: Mining (mining drills and quarries)
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Mining ) (Beta! )
_Dp77's FactorioPlus: Machines (vanilla's structures improvement);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Machines ) (Beta, updating! )
_Dp77's FactorioPlus: Logistics (belts, und. belts, inserters, splitters, robots and roboports and related things);
RELEASED! (https://mods.factorio.com/mod/Dp77s-FactorioPlus-Hyper-Logistic ) (Beta, updating! )
_Dp77's FactorioPlus: Power (electric poles, accumulators, generators and related things);
_Dp77's FactorioPlus: Refining (more methods to refine raw ores);
_Dp77's FactorioPlus: Armor (batteries, personal Roboports, fusion reactors, supplies, ex.);
_Dp77's FactorioPlus: Military (turrets, defence ex.);
_Dp77's FactorioPlus: Enemies (Spawners with a high tier and more spitters);
_Dp77's FactorioPlus: Storage (chests and more);
_Dp77's FactorioPlus: Omega's Expansion (See the Omega's Amethyst ore in the mod, for now it's all secret ;D);
_Dp77-s FactorioPlus: Future Expansion (Fusion reactors, teleport belts, transform a determinate ore into an other...)
_Dp77's FactorioPlus: Addons (like Omega expansion);
_Dp77's FactorioPlus: Extra Compatibility (Example: use my metals with your mods (i will do this addon WHEN all the previous will be done for small compatibilities and for fix bugs that could appear with a few mods));

Addons: (can be run with or without FP mods)
_Better axes;
UPDATED! (https://mods.factorio.com/mod/Better-Axes )

Do you have any suggestion or do you founded a bug? Tell me in the comments page: https://forums.factorio.com/viewtopic.php?f=190&t=58923

Known issues:
_English...a tiny detail...