This mod adds many new types of alloys, ordered by their prerequisites in "types": there'll be so many alloys that steel will be nothing compared to them. Also this mod adds new, powerful marks of the vanilla lab and lots of new science packs for research technologies like Automation 11 or Advanced Electronics 6 and entire new tech threes that needs only to be discovered. For allow you to play my mods in your modpacks, this mod is compatible with Bob's ones. For a better gameplay with this mod, see the bottom of this mod page.
Large total conversion mods.
A weird thing with your two/three mods combined
posted by
Marijolo
5 years ago
|
General |
4
last message by
77Playmaker
5 years ago
|
science pack
posted by
metal20501
6 years ago
|
General |
6
last message by
irsche
5 years ago
|
Error in assignID, technology with name 'logistic-4' does not exist.
posted by
AderMeepo
5 years ago
|
Bugs |
12
last message by
77Playmaker
5 years ago
|
Science packs 1 are uncraftable early game
posted by
Naxdar
5 years ago
|
Bugs |
3
last message by
77Playmaker
5 years ago
|
Bob's Tech
posted by
fry150
5 years ago
|
General |
1
last message by
77Playmaker
5 years ago
|
bobs electronics
posted by
fry150
5 years ago
|
General |
3
last message by
77Playmaker
5 years ago
|
Steel hand crafting
posted by
junta_ua
5 years ago
|
General |
3
last message by
77Playmaker
5 years ago
|
error while using your mods
posted by
zothenik
5 years ago
|
Bugs |
7
last message by
77Playmaker
5 years ago
|
ScienceCostTweakerMod not work(
posted by
Airat9000
5 years ago
|
Bugs |
1
last message by
77Playmaker
5 years ago
|
Broken Labs
posted by
Dracolegacy
5 years ago
|
Bugs |
1
last message by
77Playmaker
5 years ago
|
Failed to load mod
posted by
czacha73
6 years ago
|
General |
2
last message by
czacha73
6 years ago
|
Fail to load moad
posted by
Danilex
6 years ago
|
Bugs |
1
last message by
77Playmaker
6 years ago
|
2 mod in 1?
posted by
Airat9000
6 years ago
|
General |
2
last message by
77Playmaker
6 years ago
|