Extended Vanilla: Exoskeletons


This mod adds 5 brand new tiers of Exoskeletons that will allow you to, well, go fast, faster, absolutely fast, insanely fast... Just a quick note before playing with this mod: pay attention to how many Exoskeletons you have in the grid, you won't need many of them, I promise. Otherwise, why would they cost so much?

6 months ago
0.15 - 1.1
28941
Owner:
77Playmaker
Source:
N/A
Homepage:
https://discord.gg/6NGYQdX
License:
Bob's mods Copyright
Created:
3 years ago
Latest Version:
3.2.0 (6 months ago)
Factorio version:
0.15 - 1.1
Downloaded:
28941 times

Short description of this mod(pack):

Do you want to travel across all the factory in just a few seconds because those biters are tearing down your base? (Omg, hurry up mate, c'mon, that pour gun turret won't last longer without a repair pack) Do you want to tear down the enemy bases without risking your life? Do you want to explore 10 times your word map because you have a plenty of time to waste?

This is the right mod for you.

This mod adds 5 brand new tiers of Exoskeletons that will permit you to travel enormous distances. Play it with the mod Extended Vanilla: Power Armors for an optimised gameplay and consider the other Extended Vanilla (Ev) mods too.

Since this mod(pack) has not a forum page, you can follow me on my discord server where you can tell me your idea and/or any suggestion on my mods.
On that forum you can find a dedicated section on all the mods/modpacks on which i'm currently working too.


The Extended Vanilla Modpack:

These mods are meant to be no-game-changing / helper mods, however:

With the release of the "Intermediates" mods I'm going to change:

  • The ores' and metals' number, production and processing;
    (more intermediate products and passages for obtaining ores and plates)
  • The electronics itself;
    (more tiers of circuits and some other electric stuff)
  • The vanilla tech three.

What I'm planning to do:

  • The single mods will still be playable in the normal vanilla as NO-game-changing;
  • The new mods will be added as optional dependencies and will OVERHAUL them.
    (Similar to how the old FactorioPlus modpack was in the past 0.15)

The new mods will be first launched as alphas, with a content that will be subsequently expanded.


A complete list of the mods on which I'm currently working: (Latest update: 02.10.20)

Machines:

  • Extended Vanilla: Logistics - Coming in October!
  • Extended Vanilla: Machines & Assembling - Coming in October!
  • Extended Vanilla: Green & Biotech - Coming in October/November!
  • Extended Vanilla: Mining & Drills
  • Extended Vanilla: Omega Expansion - Coming in October/November 2020!

Intermediates:

Military & Armor:



Support:

Yes, now you can directly support me and my creations if you really like them, and I'll give you something too for your contribution!


Known issues:

  • Sorry for the English XD