More Personal Roboports

3 better Roboports that allows you to command hordes of robots! (From 50 robots to 200 per Personal Roboport).
a month ago
0.15 - 0.17
11672
Owner: DiegoPro77
Source: N/A
Homepage: https://mods.factorio.com/user/diegopro77
License: Bob's mods Copyright
Created: 1 year, 7 months ago
Latest Version: 2.3.1 (a month ago)
Factorio version: 0.15 - 0.17
Downloaded: 11672 times

Better Roboports that allows you to command hordes of robots! (A single Roboport Mk3 is better than 2 Roboport Mk2).

My discord page, if you want to tell me your idea and/or have any suggestion on my mods: https://discord.gg/6NGYQdX

This mod needs Better Power Armor Grid: https://mods.factorio.com/mod/Better-Power-Armor-Grid

Changelogs and Features:

-2.3.0:
_Hi guys, have you been waiting for my return? I hope so, because i'll start update all my mods, except for Fp ones, that are too complex and huge for be updated: if i wanted to update them i would need to rewrite all the technology locales (that have changed a LOT in 0.17, starting with science packs and how names are given to each tech) and not only if i tell you that entities have changed too (another big problem)...
But don't worry, i'm preparing a new modpack, called RealFactory, that will take the place that FactorioPlus mods have left, for more info, see the modpage on the forum and be sure to enter in my discord page.

-2.2.0:
Fixed compatibility with the library.
-2.1.0:
New default Textures, rebalancing and...no more name bugs! (Thanks to vizthex's post)
-2.0.1
Now my mods have a copyright
-2.0.0:
Updated to 0.16 and fixed some bugs!
1.3.1:
Now in normal mode you can make 2 Personal Roboport Mk5 from 2 Personal Roboport Mk4 (this is not valid for expensive mode)
1.3.0:
Added Personal Roboport Mk5 (Over 100 Robots for Roboport!).
Do you have enough power for this Roboports? If not, try my "More Fusion Reactors" mod!
1.2.0:
Now this mod needs "Better Power Armor Grid " for library to run, for make the gameplay better .
1.1.0:
Added Personal Roboport Mk4.

This mod is not projected for my FactorioPlus mods, however you can use it if you want with them (i'll probably integrate this one with them as a addon).