Extended Vanilla: Fusion Reactors


A complete overhaul of the ordinary personal vanilla equipment. This mod(pack) adds five brand new tiers of fusion reactors to boost your power production. (In this case, I've also changed the ordinary vanilla textures with some fresh, high-tech custom ones.)

Content
1 year, 9 months ago
0.15 - 1.1
17.6K
Armor
Owner:
77Playmaker
Source:
N/A
Homepage:
https://discord.gg/6NGYQdX
License:
Common sense Copyright
Created:
7 years ago
Latest Version:
4.1.0 (1 year, 9 months ago)
Factorio version:
0.15 - 1.1
Downloaded by:
17.6K users

Short description of this mod(pack):

A complete overhaul of the ordinary personal vanilla equipment.
This mod(pack) adds five brand new tiers of fusion reactors to boost your power production.
(In this case, I've also changed the ordinary vanilla textures with some fresh, high-tech custom ones.)

This mod(pack) adds three types of equipment:

  • Protocol: Aggro - Equipment designed for combat and defense purposes;
    (The vanilla armors are part of this category, with lasers and shields.)
  • Protocol: Engineering - Equipment thought for productivity and QoL;
    (This includes roboports, exoskeletons, and a new type of armor.)
  • Protocol: Precision - Hybrid equipment usable in both types of armor.
    (For example, the fusion reactors or the night vision equipment.)

Furthermore, the mod is almost fully customizable:

  • You can now change the size and power production of each tier of fusion reactor equipment, depending on you tastes.
    (There are 3 different sizes: the smaller the modules the better.)

Every type of equipment has its respective mod.
I recommend using all of them due to the optimization that I put between the equipment, the tech trees and the craftings, but you can also play each mod singularly, and further customize your gameplay - all the addons or just some of them? The choice is yours.
(You can find the entire list of the mod pack at the bottom of the page and the optional dependencies in the download section.)



Have suggestions, want to talk about the modpack? Enter in the community!

I've no forum page, but you can follow me on my discord server where you can tell me your idea and/or any suggestion on my mods and meet some nice people to talk with.
On that forum, you can find a dedicated section on all the mods/mod packs I'm currently working on.

Currently working on:


Future Projects:

  • Intermediates overhaul.
    (See the mod list below) - (Currently working on...)

  • Make the mod even more customizable via settings.
    (Currently working on...)

Projects finished:

  • Make the equipment sizes customizable.
    (Available from 4.1.0 version, it's already something, isn't it?)

  • Customize and optimize cross-mod recipes and tech trees without the need of dependences.
    (Recipes and technologies change depending on which mods are installed.)


The Extended Vanilla Modpack - not only some piece of equipment:

These armor mods are thought of as helper mods and don't completely overhaul the game.
However...

I'd like to implement the other mods listed below, mods that will change:

  • The number, production and processing of metals, alloys and plates;
    (There are currently 118 discovered elements in our Universe: aren't you tired of the usual vanilla iron and copper?)
  • The electronics and the intermediats themselves;
    (Transistors, processors, gears, wheels... and more stuff.)
  • The common vanilla tech tree.
    (Yeah, more science packs to automatize.)

So... what will be of these amor mods?

  • You'll still be able to play them in the regular vanilla game without needing to overhaul everything;
    (As always, I don't want to constrict you to play all my mods, despite this would be easier for me to program.)
  • The new mods will be added as optional dependencies and will further expand them.

I had this idea on my mind for over a year: maybe it's time to do something shall we?
(Disclaimer: The Intermediates mods won't be released until they are at least playable.)


A complete list of the mods on which I'm currently working: (Latest update: 16.02.2023)

(For the deprecated or older mods, see my mod page.)

Machines:

  • Extended Vanilla: Logistics - Maybe I'll start working on something...
  • Extended Vanilla: Green & Biotech - Maybe I'll start working on something...
  • Extended Vanilla: Mining & Drills
  • Extended Vanilla: Omega Expansion - IF the other mayor mods are released

Intermediates:

  • Extended Vanilla: Electronics - Maybe I'll start working on something...
  • Extended Vanilla: Metals & Processing - Maybe I'll start working on something...
  • Extended Vanilla: Ores & Refining

Military & Armor:


Support:

Yes, you can directly support me and my creations if you want and I mean - it would motivate me a lot :D
Apart from jokes, this helps me understand if and which content you appreciate, other than encouraging me in modding Factorio, as I do it in my free time for fun and I can't enter in your mind and understand what's wrong (if there is something wrong).
In change, you also obtain something: a dedicated section both on Patreon and Discord, where you can directly talk to me and obtain some pre-release
and exclusive content.


Known issues:

  • For compatibilities with other mod developers see the Faq section;
  • I hope my English is proceeding well! :D